Author Topic: Thrown: Heavy Boulders  (Read 821 times)

0 Members and 1 Guest are viewing this topic.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Thrown: Heavy Boulders
« on: July 17, 2011, 03:50:55 pm »
0
Would really love to see heavier rocks for siege maps as defender.  Just imagine some soccer throwing heavy boulders down the siege ramp/tower!  They're really slow and leave whoever is throwing them wide open for counter fire.  If they do connect, you are in a world of hurt and good chance of being knocked down.

missile speed: 8
weapon length: 30
weight: 25
accuracy: 75
speed rating: 40
max ammo: 5
thrust damage: 45 blunt
knockdown
slots: 1
cost: 4000


I heard firebombs used to do area damage, is there a way to do that with thrown?  Would be super lulz to see a group going up the siege ramp all get knocked down like you're bowling

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Thrown: Heavy Boulders
« Reply #1 on: July 17, 2011, 04:13:36 pm »
0
Only way I know of hitting multiple targets is crush through, and that isn't going to be on any throwing weapon hahahaha.

This idea has been presented repeatedly, and will repeatedly be said no to. I would like to try it though, it would have to have a really slow missile speed too --which causes some funky things.
It definitely won't happen without a model, 100% guaranteed.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Thrown: Heavy Boulders
« Reply #2 on: July 17, 2011, 04:16:11 pm »
0
I'd give them 10b and 4 shot speed.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Thrown: Heavy Boulders
« Reply #3 on: July 17, 2011, 04:19:31 pm »
0
As cool as this may sound, it looks suspiciously like the next Throwing Lance from the pre-slot system...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Thrown: Heavy Boulders
« Reply #4 on: July 17, 2011, 04:59:20 pm »
0
The slower the missile speed, the greater it benegits from speed bonus. Just release one heavy boulder, and you'll be sure to kill someone. A bit op with thoses stats. Especially with 5 amo.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Thrown: Heavy Boulders
« Reply #5 on: July 17, 2011, 07:35:17 pm »
0
As cool as this may sound, it looks suspiciously like the next Throwing Lance from the pre-slot system...

Another balanced weapon that people loved to hate on every few weeks they got killed by one because its a ridiculous type of weapon.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: Thrown: Heavy Boulders
« Reply #6 on: July 17, 2011, 10:30:54 pm »
-2
this feature is already in
rocks turn into boulders at their 5th heirloom

Nobody cares about who I am or what I think

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Thrown: Heavy Boulders
« Reply #7 on: July 18, 2011, 03:31:23 am »
0
ya I suppose that may be a bit too much dmg, but something 20-30 would be good.  Heavy rocks are nothing to scoff at

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Thrown: Heavy Boulders
« Reply #8 on: July 18, 2011, 03:43:37 am »
0
this is silly.

thrown weapons allways stick into people and shields this would look very silly. I would only agree with this if they dropped almost straight down.... and you could use them from horseback :twisted:

The throwing lance was a thing of glory. A reason for 2H and pole-armers to invest in shield skill it in my opinion helped balance if it wasn't for itself.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.