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Messages - Ikarus

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16
General Off Topic / Re: Fapocalypse
« on: April 28, 2023, 01:07:31 am »
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17
Spam / Re: The Temple of Spam 2
« on: January 25, 2023, 09:33:01 pm »
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hot


18
Server Info / Re: [EU] Capture the Flag [64 man CTF]
« on: January 22, 2023, 06:00:52 pm »
Torben are you drunk again

19
General Discussion / Re: @pump_upp - best crypto pumps on telegram !
« on: January 17, 2023, 11:44:02 pm »
https://t.me/pump_upp - best crypto pumps on telegram
Make 1000% and more within 1 day, join channel @pump_upp !
>wants to market crypto
>forum title is literally "Beggar"

20
Spam / Re: The Temple of Spam 2
« on: January 12, 2023, 10:19:51 pm »
This is so deep, I cri evrytiem

21
General Discussion / Re: Honest thoughts on Crpg2?
« on: January 12, 2023, 10:16:19 pm »
thanks for the info Yeldur, much appreciated :D

Maybe I just have to get used more to xbows, I'll just use lighter ones and see where it takes me from there :)

I like the current balance between melee players, cav and ranged; the classes are way more well spread than crpg1 was. Or maybe ppl just haven't figured out a proper meta yet, who knows

Mod is slowly starting to feel comfy, I'm enjoying my siege games more than any vanilla bannerlord mp I've had so far. Very curious about future updates, the new website already sounds awesome

mod is becoming more and more comfy, great job so far
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22
General Discussion / Re: Honest thoughts on Crpg2?
« on: January 11, 2023, 12:13:33 am »
Been playing it quite a lot lately and it's good (way better than vanilla mp) but it needs quite some work

- Chambers need to come back. Without them, melee is simply "spam to win". I already see some scythe builds where ppl just keep hitting you and you can barely fight back because most hits result in a polestun. Also Spamitar-clowns who endlessly faint around before they even attack have their greatest life atm with the current system. I really, really hope that devs somehow manage to get chambers going again, because it's a super important mechanic that raises the combat beyond the current loop of "you attack, then I attack". Feints, hold attacks and footwork just aren't enough for the combat system we all loved for many years

- horses are too quiet as they've always have been in bannerlord, idk if that's even fixable

- aiming speed should be overall a bit faster and closer to crpg1 speeds. I don't mind long reload times but ye gods the crosshair of crossbows crawls painfully slow over the screen until I get a decent aim. Not only does it make it difficult/impossible to react to scenarios (upcoming cav, fast peasants) but the fact that it also resets when you turn too fast/much just turns aiming into an unnecessarily tedious process. No need for big changes, just make the aiming speed a bit closer as crpg1 was

- the shop could be a bit more compact, there's a LOT of whitespace and it takes quite a while to browse through items. crpg1 website gives you a good overview of your items etc, crpg2 website feels a bit "bloated with nothing" atm. But that's alright, I rather have devs working on the game instead of the website

Nothing else to add so far from my side, only started with the mod a couple of days ago after not playing for quite a while. It already feels WAY better than the stinky bannerlord vanilla mp, I hope there will be some great improvements this year  8-) I'll hang around on the siege server only though atm, it's the best place to learn the game.

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23
Spam / The Temple of Spam 2
« on: January 03, 2023, 08:04:38 pm »
visitors can't see pics , please register or login

After the return of our saint Armpit_Sweat and the closure of the old temple halls I will open up a new temple to please the internet gods.
So shitpost my bretherens, unless you want the priests of spam to SMITE YOU BY GODS LIGHT

anyways, back to japanese tire ski jump olympics, 6 minutes wisely spent

24
General Discussion / Re: Honest thoughts on Crpg2?
« on: January 03, 2023, 07:56:05 pm »
haven't played it for months, does it have duel and siege servers yet?

Gameplay until now was meh, combat and movement feels a bit too slow and muddy in bannerlord, but I probably just need more practice

25
Spam / Re: The Temple of Spam
« on: December 10, 2022, 12:35:27 am »
>6 years have passed
>getting a custom title on this board is still the greatest achievement in my life
>mfw

visitors can't see pics , please register or login


nice to see you alive and kicking man, hope you've been doing well in those past years

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26
General Discussion / Re: CRPG 2 illuminatia foundations
« on: December 10, 2022, 12:33:42 am »
Whats up you old shitbirds?  :D
ah, lord armpit_sweat, the forums greatest artist

everybody's on discord now, this is but a dusty haven of shitposting memories

27
General Discussion / Bannerlord 1.0 - full release
« on: October 25, 2022, 05:04:37 pm »

I can't believe we actually survived long enough to live through this
A shame that I've lost interest in their multiplayer a long time ago though  :lol:

Congrats to taleworlds though, they're been dragging that shit along for way too long, I hope it's at least properly moddable now (for multiplayer ofc)

28
General Discussion / Re: Nostalgia
« on: September 29, 2022, 08:13:14 pm »
it sure always warms my heart to read some old names in the ingame chat

there's so many damn names I have forgotten, and still some names that I'm missing but I'm happy for everyone who shows up

29
General Off Topic / Re: WORD GAME!(don't be boring plz)
« on: September 29, 2022, 08:09:20 pm »
once

30
General Off Topic / Re: What are you listening to?
« on: September 25, 2022, 08:34:14 pm »
for some reason I've been digging a lot into metal this year, never been a metalhead really. Kinda odd to discover this kind of music in your early 30ies but if I dig it I dig it

first song is awesome

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