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Messages - Dalhi

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1
Suggestions Corner / Re: Day/Night time
« on: February 21, 2019, 09:19:15 am »
Toned done negative weather to be even rarer, deep dark night removed, timespan is early morning to evening.

It shouldn't be the case anymore.

2
Announcements / Re: Last Oasis Announcement
« on: January 23, 2019, 02:40:25 pm »
Do you have any ideas for the next project?

3
General Discussion / Re: Proposal: Give EU Strategus to China
« on: December 24, 2018, 12:20:41 pm »
Why bother with strategus at this point  :shock:

4
Announcements / Re: 0.5.5.0: you to decide
« on: December 16, 2018, 12:26:58 pm »
I find it surprising that you are willling to invest your time Dave, but if you dedicated yourself to that task, well, I can only wish you good luck.
Warband still has a solid online playerbase, wiping the shit out of it coupled with some new/old xp gain system might bring some lost souls.
There were some decent suggestions in the past about new xp that promotes a bit more teamwork, multiplier is a failure.
I was thinking about something like that:
The proximity xp/gold as a bonus to gain based on victory/lose condition would work better I guess.
Let's say that avarage round last around 3 minutes, that gives 4 tickets in current system, with avarage gain per tick I guess around 8k xp, it gives 30k xp per round. So if you win a round on a battle/siege you get 30k if you lose half of that, on top of that there is a bonus from proximity xp system, like up to 20% of round bonus. Numbers are just example.
That is how I see it, no tickets based on time to speed up gameplay, mixing it with proximity system promotes sticking with team.
Both current multiplier and xp barn are a different case of autistic behaviours on servers.
Numbers are just an example.

I'd also consider cutting bonus skill/attribute points from leveling up after lvl 30, instead give a heirloom/upgrade point for hitting next lvl. But that requires too much of a work I guess. The reason for it is that in my humble opinion havng advantage from both higher levels and heirlooms is just too much. Of course it's still up to personal combat experience/skill but you can't deny that it makes difference.
That cuts it, also it encourage players to keep playing as the keep the getting the rewards from leveling up. Might be also a huge relief to balancing the items, but heck who is going to do that  :lol:

5
General Off Topic / Re: Everyone relate things to politics!
« on: November 06, 2018, 02:03:02 pm »
H1tler actually built highways so refugees can come in easier nowadays

Good that we build one of the most expensive highways in Europe while we are paid like 1/3 of most of western countries, I never fully understand why it is happening, well I actually do know, but I failed to see any idealogy behind it.
Cassi enlightend me. God bless our corrupted politicians for blocking all the refugees  intruders.

6
General Off Topic / Re: House Trump
« on: November 03, 2018, 08:38:32 am »
sanction(s) is a 21st century newspeak euphemism for siege and/or blockade and tariffs are a coercive tax upon the domestic consumer

Trade wars are a price of military peace, your whole economy is based on expansion. It's  eaither milking everyone around via taxes/sanctions or doing it the way the Trump predecessors prefered.

7
General Off Topic / Re: The President of Brazil is a Quotable Man
« on: October 30, 2018, 11:59:50 am »
Prediction: Brazil actually gets its shit together now and becomes a S U P E R P O W E R.

I would actually expect airplane crash or terrorist attack, if he somehow manage to survive, which is unlikely, Brazil might get their shit together but the thing is that the "west" needs a slaves not an actual competition. I have no idea how far the they manage to spoil the Brazilians with marxism anticulture propaganda but it might not be too late for them.

8
General Discussion / Re: do something about ranged while crpg is alive
« on: September 27, 2018, 07:14:52 am »
Divide number of arrows/bolts by 3 and throwing by 2, reduce the round time limit to 4 minutes, no need to thank me.

9
General Discussion / Re: Spicy idea for battle server
« on: September 09, 2018, 09:21:43 am »
It might be easier to dig strategus and use the structer to set 500vs500 skirmishes all the time with randomized scene selection from available maps.

10
General Discussion / Re: Ways To Fix cRPG 2k18
« on: August 29, 2018, 10:34:24 am »
does it have NA server?
They were smarter than chadz and didn't host NA servers.

11
Keep in mind that muliplayer version has its own balance with pre-set classes to choose from, how will it work we'll see, too early to judge before we get a game. Bad news is that we are still around a year from release date, unless they will surprise us with beta/early access by the end of the year.

12
General Discussion / Re: Calling All Linux Nurds (Tech Help X-Post)
« on: July 12, 2018, 06:33:09 am »
Thanks man; What version of Wine are/did you run for cRPG?

It was something around 2.0.x under Ubuntu 17.10.

13
General Discussion / Re: Calling All Linux Nurds (Tech Help X-Post)
« on: July 11, 2018, 09:54:48 pm »
I mqnaged to get it runninng dx7 under wine, but sadly without wse2. No magic required for that untic the wse2 and pick dx7 under configuration menu. Some extra dlls are required installing some newer netframework with winetrick might be helpfull.
I might check it again but I am super busy during season for next 4 months so can't promise anything.

Fun fact is that native runs better for.me under linux on my pc.

14
General Discussion / Re: New Balancers
« on: June 08, 2018, 06:40:22 pm »
It is time that you appreciate that the deve run.

15
While in Bannerlord
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