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Suggestions Corner / Re: Day/Night time
« on: February 21, 2019, 09:19:15 am »Toned done negative weather to be even rarer, deep dark night removed, timespan is early morning to evening.
It shouldn't be the case anymore.
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Toned done negative weather to be even rarer, deep dark night removed, timespan is early morning to evening.
The proximity xp/gold as a bonus to gain based on victory/lose condition would work better I guess.Numbers are just an example.
Let's say that avarage round last around 3 minutes, that gives 4 tickets in current system, with avarage gain per tick I guess around 8k xp, it gives 30k xp per round. So if you win a round on a battle/siege you get 30k if you lose half of that, on top of that there is a bonus from proximity xp system, like up to 20% of round bonus. Numbers are just example.
That is how I see it, no tickets based on time to speed up gameplay, mixing it with proximity system promotes sticking with team.
Both current multiplier and xp barn are a different case of autistic behaviours on servers.
H1tler actually built highways so refugees can come in easier nowadays
sanction(s) is a 21st century newspeak euphemism for siege and/or blockade and tariffs are a coercive tax upon the domestic consumer
Prediction: Brazil actually gets its shit together now and becomes a S U P E R P O W E R.
does it have NA server?They were smarter than chadz and didn't host NA servers.
Thanks man; What version of Wine are/did you run for cRPG?