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General Discussion / Re: i'm back
« on: April 02, 2019, 03:24:38 am »
ME 2
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That's great news, any info on when the servers will be back up ?
Not having access to account options like repecs/retiring, item shop and market in game was the biggest turn off to people I tried to introduce to the mod.
Idk if you're the right person to ask about this, but do you have any idea if anyone has access to a backup of the website database (if such a thing exists)? I was being a good little clan leader and wasting my "fat stack" on renewing our banner every couple of months when one day upon logging in I had no clan to buy a banner for. At first the rumor was someone with alts in a bunch of clans wiped out all that he could by claiming leadership since everyone was afk, but the more likely scenario is that when crpg switched servers some clans were deleted for one reason or another. Would be nice to get it back tbh...
I'm so proud of you horns. As you know I've been saying this for years and I'm happy you're the one doing the Lord's work. Good on ya m8!
Well if that's all it takes to put up servers what happens if we go further down the insult list?
The biggest problem I see is the auto balancer, it will put all cav or most all ranged on the same team. Instead of balancing classes on each team it balances it player wise so you wind up fighting multiple archers on high ground triangulating you.
I've been on a team with no cav switched to cav to help team and it put me on the team with all the cav.
The main stat for damage is "thrust damage". Power draw, archery weapon skill, relative movement speed of shooter and victim, height difference also has an impact. The lower the projectile speed higher the the effect of the last two. We had spreadsheets to calc damage against different armor situations that were actually quite complicated because the Warband mechanics aren't that simple. This shit's ain't easy.
Iirc weapon difficulty sets the maximum power draw(PD) level that increases damage for bows. I think that was bow difficulty + 4 or something. So a low difficulty bow wouldn't gain more damage from higher PD levels. Higher difficulty also reduces precision(bigger reticule) that was counter-acted in Warband with getting higher PD. To weaken this effect which made high PD build the final solution there were custom crpg scripts that made higher PD reduce wpf(archery weapon skill). I think there was some extra horse archery racism script too.
Speed rating is animation speed that means rate of fire and higher accuracy decreases reticule size, so less randomness.
So why couldn't we explain it to you as if you were 5 years old? We simply are too stupid for that.
Yeah its just ram, I have a 1080 Ti, so 11gb of vram.
Wasnt launching using WSE, it works now that I launched with WSE, thanks
The game, it gets to Loading Setting Data, or something of that sort.