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General Discussion / Re: Horse archery is too strong
« on: September 08, 2014, 01:31:54 pm »
There is a reason why Khergits were almost never allowed in Competitive tournaments...
Even now that they have been re-balanced, they are still banned.
The horse archers in cRPG are even stronger than the khergits, with more damage, much faster turn rates - allowing them to dodge all sorts of missiles and keep bumping down the same person whilst shooting them.
At the very least, I would say that Horse archers and mounted crossbows shouldn't be able to release, load or draw their arrows/bolts whilst bumping someone.
Even now that they have been re-balanced, they are still banned.
The horse archers in cRPG are even stronger than the khergits, with more damage, much faster turn rates - allowing them to dodge all sorts of missiles and keep bumping down the same person whilst shooting them.
At the very least, I would say that Horse archers and mounted crossbows shouldn't be able to release, load or draw their arrows/bolts whilst bumping someone.