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Messages - Fips

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1
Announcements / Re: Last Oasis Announcement
« on: February 12, 2019, 09:56:26 pm »
Cool.

2
General Discussion / Re: Last words from all c-rpg gamers.
« on: November 28, 2018, 05:56:55 pm »
you gave me sexual lobster,  ty good sir.

You're welcome. I love spreading my culture all over people.

3
General Discussion / Re: Last words from all c-rpg gamers.
« on: November 22, 2018, 11:58:47 pm »
It was my fault.

4
Announcements / Re: Donkey Crew is back!
« on: May 12, 2018, 12:47:01 am »
Woah.

5
General Discussion / Re: Revive EU2?
« on: December 29, 2017, 08:42:12 pm »
We had around 70 players in strat battle yesterday, while another 70+ were on EU1 and some on DTV, so I'm pretty sure the community could handle a split at this point, especially because siege is usually not played 24/7 like EU1 (I was up till 5:30am last night and EU1 had at least 10 players all the time).

Biggest issue is probably getting players to actually join. Even with 150 players on EU1, some will always prefer battle over siege, and others could fear that switching to siege will just kill the population and there won't be enough people on either modes.

Something like happy hours at different times could be interesting I guess. So there would be double XP on EU1 at 7 and double XP on EU2 at 8. And yeah, ladders on siege are retarded. Attackers get inside withing seconds after start, maps are not designed for that.

Did anyone update the siege-cycle? Because other than ladders, there were plenty of maps unsuited for low population in it, too. At least prior to the first death of this mod. Anything beyond 60 players should be fine, though. That was usually the cut-off for conquest maps.

6
General Off Topic / Re: Greatest video on youtube
« on: November 06, 2017, 01:04:31 pm »
Wow, this seems like a streamer i could actually watch and enjoy. Is he playing anything else besides PUBG?

7
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

I think i just came.

8
Announcements / Re: The End
« on: October 05, 2017, 02:20:27 pm »
Awwww  :oops:
But also, fick you.  :(

9
Announcements / Re: The End
« on: October 04, 2017, 06:47:06 pm »
Nowy tends.

10
General Discussion / Re: The Donkey God Lives (More information coming)
« on: September 29, 2017, 01:15:42 pm »
Why not just wait for bonerlord and/or prepare for a possible successor to crpg over there? I know without an official release date it's still too early to start, but we're definitely close to the finish line and trying to revive crpg just seems off now.

Also, if you really wanna bring this back, stop worrying about too many modes. Make battle great again and leave the rest behind. Siege and Strat revivals are way out there, imo. Especially strat will be boring as fuck without a couple hundred players.

11
General Discussion / Re: The Donkey God Lives (More information coming)
« on: September 29, 2017, 10:42:37 am »
You call the bottom of the scoreboard ending on a good note?

visitors can't see pics , please register or login

12
General Discussion / Re: The Donkey God Lives (More information coming)
« on: September 29, 2017, 03:22:43 am »
Just why do you keep coming here then?

Out of habit. Doesn't mean I still play crpg. That chapter has ended a long time ago, and on a good note, too.

13
General Discussion / Re: The Donkey God Lives (More information coming)
« on: September 29, 2017, 02:14:17 am »
Just why do you refuse to let this mod rest in peace?!

14
General Off Topic / Re: lmao germans elect merkel again
« on: September 24, 2017, 09:47:26 pm »
The only real problem is how many fucking seats the AfD will be getting.

15
Think again. All the talk about Dani possibly still be able to get pregnant and then the sex scene.

Would very much fit the bittersweet ending we're supposed to get.

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