3
« on: October 12, 2011, 05:27:48 pm »
Nerf bow damage, buff arrow damage for all cut arrows (and keep the arrow determines dam-type), it's that damn simple.
We agree, at least I hope so, that bodkin arrows shouldn't be the standard and the obvious choice. For it to make sense, there should be a point where the best cut arrow loses the ability to deliver as much damage as the bodkin, and that should happen when it comes to the plate-ish armors, though accounting for gloves. To achieve this I would move some numbers from the bows to the cut arrows and leave the bodkin as it is. Against a poorly armored target the bodkin should take more arrows to kill than it does now, to give an incentive to use those cut-arrows. Reducing the efficiency of bodkins of course means lowering the price as well.
This would also give an incentive to use high-damage bows, who perhaps don't need lower damage with this change. You would again have to choose between high damage and penetration, forcing those who want penetration and good damage to choose the bows with 2slots and highest difficulty.
Think of this as hollow point bullets that tears flesh and gives the most stopping power, compared with AP rounds that go through bulletproof vests but ultimately cause less trauma due to the narrow wound.