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Messages - Argos

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1
cRPG Technical problems / Re: cRPGLauncher.exe trouble? post here!
« on: September 10, 2012, 08:26:46 am »
Start Warband from steam, then it should ask to modify some content files. After that I used the crpg launcher repair-function (might not be required) and it worked.

2
I think you need to wait a week before a new character can transfer, but I'm not sure that's the problem here, you can't transfer to it?

3
Nerf bow damage, buff arrow damage for all cut arrows (and keep the arrow determines dam-type), it's that damn simple.

We agree, at least I hope so, that bodkin arrows shouldn't be the standard and the obvious choice. For it to make sense, there should be a point where the best cut arrow loses the ability to deliver as much damage as the bodkin, and that should happen when it comes to the plate-ish armors, though accounting for gloves. To achieve this I would move some numbers from the bows to the cut arrows and leave the bodkin as it is. Against a poorly armored target the bodkin should take more arrows to kill than it does now, to give an incentive to use those cut-arrows. Reducing the efficiency of bodkins of course means lowering the price as well.
This would also give an incentive to use high-damage bows, who perhaps don't need lower damage with this change. You would again have to choose between high damage and penetration, forcing those who want penetration and good damage to choose the bows with 2slots and highest difficulty.

Think of this as hollow point bullets that tears flesh and gives the most stopping power, compared with AP rounds that go through bulletproof vests but ultimately cause less trauma due to the narrow wound.

4
Sell/Trade / Re: Trading MW Glaive, looking for 1-handers, shields or armour
« on: September 26, 2011, 12:12:19 am »
I'm going shielder next, so I don't need polearms, and I prefer the glaive over the LHB anyway. :)

5
Sell/Trade / Re: [TRADE] +3 Light crossbow, +3 Iberian mace
« on: September 25, 2011, 03:18:38 pm »
not stolen, it was your own fault
Do tell. :)
If he traded it for something stupid by accident, then it's not cool.

6
Buy / Re: I buy your Loomed Gear
« on: September 25, 2011, 11:57:16 am »
MW glaive, open to suggestions. :)

7
Sell/Trade / Re: Trading MW Glaive, looking for 1-handers, shields or armour
« on: September 25, 2011, 11:48:42 am »
Bumpdate.

8
Sell/Trade / Trading MW Glaive, looking for 1-handers, shields or armour
« on: September 22, 2011, 04:14:30 am »
SOLD

Hello there, I'd like to trade this fine polearm for something else, preferably a 1-hander, a shield or armour.
As you can see it's got decent speed, very good range and very potent damage.
Just write here or PM me with offers.

Masterwork Glaive
weight: 2.8
difficulty: 16
speed rating: 91
weapon length: 160
thrust damage: 24 pierce
swing damage: 42 cut
slots: 2


visitors can't see pics , please register or login


9
Game Balance Discussion / Re: The weapon of legends.
« on: September 21, 2011, 08:46:49 pm »
Wow, you're annoying. Anyway, haven't used that weapon in a while, did it lose the overhead swing? Does that mean it only has 1 attack direction now? If only they could add the overhead stabs of F&S, spears would be awesome. Not when used with shield of course.

10
I can safely say that 119 wpf is not enough for 6 PD. :D
I just wanted to use a longbow asap, probably should have waited a bit.. but with the next lvl of WM he should be viable.

11
Game Balance Discussion / Re: Archery Nerfed
« on: July 13, 2011, 11:38:25 am »
I agree, the speed should be buffed again somewhat.

Though what I'm more interested in, is the amount of time you can hold an accurate shot. With a horn bow, light armour and 119 wpf, I have a decent crosshair size for about half a second. Sorry, how is that supposed to work? The Skip the fun-archer I just created with 165 wpf, even lighter armour and a tatar bow isn't much better. Not being able to hold a shot is very odd and makes it less fun to play as the class.
Also I seem to carefully place my arrow in the quiver when canceling, instead of just leaving it on the string, which would allow me to draw a shot quickly. A reload mechanism like crossbows, that has a standby-state, would make sense and (if possible) be awesome! Though neither bows or crossbows should stay "reloaded" when sheathed and pulled out again.

12
Game Balance Discussion / Re: Make the great axe usable on horseback
« on: July 13, 2011, 01:43:14 am »
Yeah, the swing animations give you a shorter effective range for polearms as compared to 2 handed weapons in general.

Thought so, that's fair in order to keep them more balanced. :)

13
Game Balance Discussion / Re: Make the great axe usable on horseback
« on: July 13, 2011, 01:39:09 am »
They way they are held. Go grab a shovel or a broom and hold with both your hands at the end like a 2hander. Rather clumsy and unbalanced. Hard to recover after a swing. However, you use the full length of the weapon.

Then go hold them half way-up the way a pole arm is held. Very easy to swing at the cost of quite a bit of weapon length. Easy to recover from, not unbalanced.

Of course, it all makes sense. :D
In that case, is the weapon reach lower on a polearm compared to a 2hander with equal length, due to holding further up the weapon?

14
General Discussion / Re: "English bill" build
« on: July 13, 2011, 12:52:52 am »
It functions like a military fork, in that it can't be swung side to side? Would be nice if that was written on the item. :p

15
Game Balance Discussion / Re: Make the great axe usable on horseback
« on: July 13, 2011, 12:46:09 am »
You make a good point, can't see why they should be different.
Could someone also tell me why the 2h axes are unbalanced, but the longer axes in polearms are not? (though they are unusable on horseback)

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