I think strategucly the only way to effectively counter archery is a combination of shielders putting pressure on them driving them back and heavy cav to negate skirmishers that try to x-fire.
And you get your average group of random on EU1 to pull that off.
Myself, I am a shielder, always have been due to massive ammounts of bundle of sticksry raining down on my head from day 1. I love the combat system and love dueling without a shield, but as soon as it is on my back I get shot to pieces. Even if I am the last man standing against 10 and clearly have no chance and just want a nice fight you get countless noobs shuffling around the fight to get a good shot into my back. A ranged cap would be one way, but I really don't see why one of the few games that exists with a sweet combat system like this is now dominated by archers, horse archers and xbows, etc. Ranged needs to be nerfed IMO. Archers are far too accurate, especially with the little pew pew bows which have been buffed by the so called 'balancers.' One look at that and it is quite clear that a few people are more than happy to alter the entire mod just to make their own build better for them.
It quite simply sucks.
If I could join a server and expect a fight I would, but I hardly play right now because 50% of the battle is getting shot and the other 50% is watching some little shit on a horse run away for hours while failing to shoot anyone.
You guys need to seriously consider who you allow to make balance changes to this mod, before the entire player base you worked so hard to build leaves.