10 hours is quite small, the time will fly by.
I disagree. I think 10 hours is a very long time to play a not fun version of a game. I normally only average about an hour a day of gaming, so I have to spend a week and a half of my game time playing cannon fodder before I can be anything else. This is very discouraging and if I didnt have friends already playing the game encouraging me I never would have made it 10 hours.
I disagree. I think 20-29 are far less fun than 1-20. During these levels, you have the pride of being a peasant and making lawlsy kills. If you kill an opponent at level 8, you damn well have earned the right to teabag him to your heart's content. At 28 or 29? you're just a slightly weaker version of your future self, and the same satisfaction isn't achieved.
If you kill an opponent at level 8 you got lucky and picked off the last 1/10 of his life or are a veteran with heirloom items and lots of money to equip the most optimal gear your stats will allow. If you are masochistic enough to ENJOY the early levels you can just not distribute your skill points and run around naked to your hearts content while letting those who want to be competitive do so.
You can contribute to your team even if you're a peasant. In sieges you can try to get enemys away from the flag-area and follow you, so your teammates have less work. In battles you can take a pike and backstab good blockers so other people can get a strike in. Even if you just annoy the enemy it helps your team.
Sure, you can draw enemy archer fire, get melee to chase you since your such a pathetically easy kill to pad their score, and if the stars align just right you can sometimes even poke someone with your pitchfork and mess up someones timing enough to let someone else kill them... OR you could, you know, actually provide a non-gimmick asset to your team and hit shit with a real weapon. One of these is a lot more appealing then the others.
I disagree. It's a mix between the two, grinding and personal skill.
We've seen plenty of STF peasants that still get destroyed.
And we've seen people at level 15 who most would refuse to believe they were level 15, based on the destruction they deal.
Level is important, but equally so is personal skill.
The level you can become effective depends on your build. A 2 hander is going to be more effective earlier then anything else since you only need STR to beneficent your key skills. 20 is just a number I threw out that I felt afforded all types of characters enough points to be able to have some points in all their key skills and have some level of effectiveness.
I also agree that if you take a highly skilled player at level 15 they are going to smoke a newbie STF character. This is as it should be - but at least the STF character can take a couple of hits before dying. Also bear in mind that the level 15's youve seen be very effective also arent using the same gear as a new level 15. Theyll have heirlooms and other optimal gear bought from their massive piggybank.