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Messages - Dwarden

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1
crouch with polearm and pike or even long 'other' weapon would be good 'turle' posture against cavalery

i think i seen it done in some other mod already

2
Leave the skill points and wpf alone.
the xp bonus alone is worth the retirement

it's not worth anything unless You care about heirloomed items ...
which some people don't care that much at all ...

so consider it something small for veterans ...


3
Most of your suggestions are interesting.  however, the idea that you would get more skill points based on retirement level is patently rediculous.  You are already getting an xp bonus + much better heirloomed gear than most of the people or gen 1-3 characters in the game.
Having 10 skill points per level would just make you a tank with maximized points in EVERYTHING every level.  rediculous.  the game is about balance, mostly, and the need to choose a path for your character provides stability and promotes teamwork.
you cant have someone who is a maxed out archer + maxed out thrower+ maxed out 1hander + 2h + polearm + calvary
you might as well just take out the stats page and let everyone use whatever they want, whenever they want, once they are a few generations in.

you misread what i wrote...

it means 10 skills points on generation 10 in total and ONCE not per level
so generation 2 gets 2 skills points ONCE (first setup) not per level ...

same applies to the WPF bonus, You get it once per Weapon master and it's just the generation number
(so WM 10 on generation 2 gets whole 20 WPF in total or generation 10 with WM 10 it's 100 total)
which is barely anything game breaking

4
1. repair changes
- seems exploitable by leaving prior round end, shall be server side calculated to prevent
- there seems to be no failsafe to against e. 10 repair/same item repair streaks or vice versa (some sort of timer to ensure bigger chance the opposite will happen)
- the repair value shall incorporate deaths and K/D ratio
(no death shall drastically lower the value of repair and good K/D shall be noticeable too)

2. team-play rewards
actual system is WRONG as rewards players for NOTHING or worse NOTHING in TEAM-PLAY
this sadly means that idlers, afkers, script bots (exploiters/leechers), griefers (tkers)
get rewarded for not helping team and team-play nor playing the game (just abusing the system)

+ timer reward need to be changed to reward ONLY players with positive damage to enemy
(damageTOenemyTEAM minus damageToFriendlyTEAM with result higher than 0)
special case is player with 0 dmg but objective capture/defense (presence on flag siege etc.
this will ensure that only active players (positive in terms of TEAM-PLAY) get the reward


if You insist on players getting something for doing nothing then don't be it more than 10XP and 1 coin / minute
anything more just calls for usage of 'fake bots' or 'leeching'

upkeep shall be lower for idlers on same formula too - not AFK punish while in expensive armor (no gain=no loss style)

3. bonus rewards (minor XP and gold coins)
+ damageToenemy
+ killing enemy (enemy tin-can with 1hp can still kill some teammates)
+ killing enemy TOP 5 player
+ killing enemy VIP (strategus castle owner, lord, king, empire ruler, clan leader, voted side leader w/e)
+ bonus objectives (as attacker on siege opening doors/gate in round You won, non-stackable)
+ time present in flag zone in round Your team won
etc. You get the idea

4. siege improvements
+ new sound for gate opening (some mechanism sound (chains))
+ doors need timer for opening (similar to gate)
+ new door opening sound
+ new sound alarm for FLAG capture, ideally some metal alarm warning (metal chime) or bell ring
+ new voice command for "enemy at gates/doors" (no idea if engine support multiple samples based on gameplay type)
+ new voice command for "enemy at/near flag/objective"

5. retirement bonus
purely a minor reward for retiring
+ 1 skillpoint per generation (10th generation gets 10 skill points, if too much then 50% rounded up so 5), ONE time char setup bonus (not per level!)
+ N WPF per Weapon Master Level, where N equals the generation (10th generation with WML6 gets whole 60 WPF)
+ decrease cost of repairs/upkeep etc. on heirloomed items (You know the item well so it shall cost less as You more familiar with)

everything is minor tweak and w/o any balance issue...

yet i leave values to You as You know the statistics better ...

5
Suggestions Corner / Re: Sieges aren't fun
« on: January 17, 2011, 02:23:34 pm »
what siege needs is warning sound when flag start going down ...

e.g. ring the bell or metal on metal ringing alarm (medieval style used on fortresses)

also the voice control there is really missing "Enemy at flag!" one :)

siege w/o life limit on defenders is bearable ... sure attackers got faster respawn but usually (not always) longer route to flag ...

again on some maps i noticed i spawn +40s (really , running w/o ladder) from walls which IMO is bit absurd considering 5-6m round limit

6
Suggestions Corner / Re: Deployable Pavise Shield
« on: January 17, 2011, 05:47:17 am »
It's a good idea, but cavalry shouldn't get stuck into that, to be honest, a charging courser on top speed would simply crush that shield apart, it should just be some kind of arrow protection.

good idea ;) hence the deployable spikes to rescue :) lol

7
Suggestions Corner / Re: Upkeep nerf for small servers
« on: January 17, 2011, 05:45:53 am »
the upkeep style is wrong ...

as i said if you introduce into game something what is not improving gameplay and punish players who trying to play the game
then you do something wrong on game design part {frustration factor} ...

anyway that's just imho

8
Suggestions Corner / Re: Upkeep nerf for small servers
« on: January 17, 2011, 05:41:26 am »
balton the autobalance can easily ensure you can end with x1 for hour too ...

i find upkeep and repair costs to be pretty overdone

i had streak of winning like 10 in row and still each round i was fixing 5 or 6 items with 1000s total in cost etc.
pretty much negated the victory ...

also the loosers can avoid to pay the repair cost be exiting the server just before round end (one of many exploits around)

imo the upkeep rewards only these who do nothing for team (bots, leechers, useless players)
there is no real push to ensure people do teamwork, fight at objectives (in case of siege etc.) and so on
you can be the best on team, killing everyone coming to flag, die once and your reward is bankcrupcy lol

9
Suggestions Corner / Re: Deployable Pavise Shield
« on: January 16, 2011, 01:14:40 pm »
+1
this one is nice and both sides can use it

plus defenders needs deployable wooden spikes :)
cost e.g. 16k as they higher than the blockwall but only 66% hp

it would be also useful in battles as defence against cav (wider and longer)

10
General Discussion / Re: Iron Flesh needs some love!
« on: January 16, 2011, 12:56:59 pm »
+1

11
General Discussion / Re: The Fallen Ones Gets Stats!
« on: January 14, 2011, 03:08:29 pm »
possible to include also what type of weapons in kills ?

12
Suggestions Corner / Re: The new patch took the spirit of out cRPG
« on: January 12, 2011, 11:15:48 pm »
imo the only real problem i see with cavalery is the spawn killing of people short time afk (usually picking equip) or just spawned

the game fails on short time 'protection' in this case (e.g. until You move / attack for 30s or so)

13
General Discussion / Re: Poleaxe's are BROKEN - Literally
« on: January 12, 2011, 11:06:00 pm »
i think something changed in polearms close to medium distance hits because even with military scythe i get 'fail' hits while doing head crush (top attack) ...

it pretty annoys considering the weapon lenght and % size of the blade

14
General Discussion / Re: Xbows Idea
« on: January 12, 2011, 11:03:51 pm »
please add time based recoil to crossbows ...
not unlimited aim time w/o any recoil spread

15
General Discussion / Re: Retirement
« on: January 12, 2011, 01:32:52 am »
now i feel stupid for not retiring just before the 2.x patch ...

more evil grin to all who retired in time the more often the bigger grin on theirs face

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