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Messages - Yemeth

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1
Buy / Buying loom point
« on: July 03, 2012, 06:49:32 pm »
Paying 400k. The trade is already up in the market.

2
Sell/Trade / Trading +1 Throwing Lances
« on: June 30, 2012, 05:56:34 am »
Looking for 400k or your best offer of +1 throwing weapons.

Also looking for +1 iron staves, or +3 moonrocks.

3
Game Admin Feedback / Re: [NA] Spaniard
« on: February 27, 2012, 04:48:57 pm »
I'd like to actually see you kick delayers who are in your clan, just like you would kick delayers who aren't in your clan.

Impartiality is big with me.

4
Suggestions Corner / Majority of 2h weapons need unbalanced
« on: February 25, 2012, 10:06:49 pm »
Depending on weight and length.

5
Sell/Trade / +1 Arabian Cavalry Sword, asking 350k
« on: February 25, 2012, 03:49:32 am »
Or best offer above 100k

6
Game Admin Feedback / Re: [NA] Spaniard
« on: February 24, 2012, 01:34:00 pm »
See a lot of good moderating on your part. Also seem some clan abuse in terms of allowing delaying. Other than that you're great.

7
Sell/Trade / Re: Selling heirloom point, taking bids.
« on: February 23, 2012, 05:58:35 am »
Sold for 700k.

8
Sell/Trade / Re: Selling heirloom point, taking bids.
« on: February 23, 2012, 04:39:24 am »
I think you're just saying that to mess with a clannie.

9
Sell/Trade / Re: Selling heirloom point, taking bids.
« on: February 23, 2012, 03:03:31 am »
Got an offer for 600k...

10
Sell/Trade / Re: Selling heirloom point, taking bids.
« on: February 23, 2012, 12:27:20 am »
Not  bad, but I can get at least 550k... I do plan on using the point on my axes unless someone convinces me otherwise.

11
Sell/Trade / Selling heirloom point, taking bids. [SOLD]
« on: February 22, 2012, 10:56:25 pm »
Hope I'm doing this right...

Can heirloom most items...

No horses.
Shields up to level 4.

Taking bids! Aim high. I've got plans for a specific item I can loom for myself, so you're going to have to convince me.

Sold for 700k.

12
Beginner's Help and Guides / Got a random message
« on: July 24, 2011, 09:26:12 pm »
Telling me that I have become more attuned to my equipment. What the heck does this mean in terms of bonuses to ...anything?

13
Game Balance Discussion / Re: Throwing, and why it's bad
« on: July 21, 2011, 12:59:02 pm »
Contributing to the thread

That is the point of agility builds, dodging, avoiding, fast speed, etc
Accuracy is great, you're not holding a fucking sniper rifle.
You seem to be coming from the perspective of someone that uses plate armor and a 2 handed weapon. I can say this with confidence because that's everyone.
I'm not even talking about agility builds here. Well I was, but anyone can wiggle side to side and fuck the hitboxes.

Quote
Faulty build. Either pick being hard hitting in throwing or being hard hitting in melee, you can have both, but it will take more hits to take a guy down (especially if he's wearing a plate armor).
Why is this a faulty build? I understand that by spreading out my skills I can't do certain things very well or even masterfully. But if I have seven power throw I have 56%+ extra damage on throwing weapons. The base damage of a jarid is 40. If I hit a plate user twice ANYWHERE it should kill them, period. The fact that it doesn't means the armor value on plate is too high. The balancing factor to this is supposed to be shields, moving out of the way, and the difficulty of actually hitting a target at all with throwing weapons.

The accuracy on throwing weapons is TERRIBLE but it is that way by design, and it makes sense. The part where this becomes a problem is in the hitboxes, which you seem to think are dandy or are ignoring because it's not something you disagree with, and that just makes you an argumentative ass that only wants to be right.

And the game isn't about bloody skill or it wouldn't be an RPG. Does the concept of improving certain skills numerically to have an advantage over others escape you? Yes skill comes into play but balance deserves a pretty high fucking seat.

The fact that you think my opinion isn't objective is just ad hominem and a large amount of projection. Instead of trying to refute my points you just insult me. How very gentlemanly.

Being forced to save gold for aeons just to buy equipment you can't wear is retarded by design and it needs to be changed or balanced in some way.

14
Game Balance Discussion / Re: Throwing, and why it's bad
« on: July 21, 2011, 12:14:45 pm »
Well I'm a level away from my first retirement, so that should give you an idea of how long I've played.

Using an all-around build, couple points in athletics, shield, power throw and power strike and weapon master. I used to play in all plate with a warhammer/shield but repairs quickly made that impossible, so now I'm in mail as that's the highest I can sustain.

No, what I'm talking about is not BS. =/

And Leshma... I'm pretty sure the point of this game is to build up a character, RPG style. Not break physics. People die when they fall from large distances. Shields break when you bash them with axes. People die when you stab them in the face (unless its plated). But somehow its possible for a peasant to block a charging viking's 2handed axe an unlimited amount of times without her stick breaking. Great.

15
Game Balance Discussion / Re: Throwing, and why it's bad
« on: July 21, 2011, 12:08:40 pm »
You don't make any sense. =/

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