Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jarlek

Pages: [1] 2 3 ... 400
1
EU (Official) / Re: [BAN] ghetto_blaster_the_selecta
« on: March 02, 2018, 10:20:53 pm »
I was there and to me it looked like an accident. We sometimes fuck over with each other so blackbow might have just released it unintentionally. And you can clearly see he said sorry afterwards. I was in discord at that time and I'm pretty sure we would react if blackbow started teamhitting jarlek on purpose.

On the other hand I heard blackbow complaining about jarlek nudging him and I also witnessed it. Yet both cases are still not something I would make a banthreads about.
You honestly think throwing a throwing lance at friendly cavalry at the spawn is an "accident"? Come on dave, you're not that dumb. Besides, you know the stuff from blackbows screenshots are from ages ago right?

2
EU (Official) / Re: [BAN] ghetto_blaster_the_selecta
« on: March 02, 2018, 08:45:08 pm »
How pathetically bad do you have to be to "accidentially" hit an ally at spawn with a throwing lance?

Actually, fuck. blackbow is that bad.


Nice to see you take a screenshot of any single th I do to you ever.

jesus fucking christ, you guys have a feud since 2012, get your shit together.
Actually had no idea it was blackbow. Makes sense now since he fought so badly (although that could be pretty much any merc)

3
EU (Official) / Re: [BAN] ghetto_blaster_the_selecta
« on: March 02, 2018, 06:10:32 pm »
Can't see the second picture, please reupload thx.

Also summoning blackbow here if he wishes to explain the situation.
Can you see the screenshots now?

4
EU (Official) / [BAN] ghetto_blaster_the_selecta
« on: March 01, 2018, 09:57:00 pm »
1. Name of your character involved
Jarlek_The_Blue
2. Name of offending character(s)
ghetto_blaster_the_selecta (but with autistic capitalization)
3. Time and server, as accurately as possible
01.03.2018 at 21:36 (screenshot timestamp)
4. Written description of what happened, the whole story. Also what happened before and after.
Spawn in, mad merc is bad so he decides to teamhit my horse. (Also tried to throw at me later, but missed so no screenshots of it)
5. Why you think the offender did what he did.*
Cause he a dumbfuck? Alternatively:
(click to show/hide)
6. Multiple Screenshots
(click to show/hide)
(click to show/hide)
7. Names of players who witnessed what happened.**
Whoever else on my team, but specifically Risarch saw it.

Always fun to come back to crpg just to see shitholes like this

5
Announcements / Re: Santa's Presents
« on: January 11, 2018, 08:02:18 pm »
This were we get free shit?

Jarlek_the_Blue btw

6
What on earth is this "Accuracy" stat on Ana at Overbuff and Masterofoverwatch?
@ https://www.overbuff.com/players/pc/SirScumbag-2590
Every match I'm over 60% unscoped, and yet the website says I'm at 11%? Checked the #1 guy on EU, and his Ana's "Accuracy" is at 20%, which would be really hard to believe.
Maybe overbuff only counts hits on enemies, while the ingame accuracy counts both enemies and allies hit/healed?

7
Faction Halls / Re: BashiBazouks New OP !
« on: July 27, 2016, 11:40:22 pm »
Shit man, who made Kratos a lvl 20 necromancer?

8
Announcements / Re: cRPG Discount for OKAM Pre-order
« on: July 08, 2016, 12:16:30 pm »
How come I didn't get an email?

9
Vibe. Seems you didn't get that I was talking about comp/ranked modes in general. Not just specifically for overwatch.

Still haven't bought the game so didn't know the rank/matchmaking is fubar. Thought that was just the randomness of the quick play matchmaking system from the beta. Just googled it and realized they STILL don't have public/private servers. I honestly thought the "only matchmaking quick play and custom matches" was something for the beta only. Never occured to me that they would keep forced matchmaking for casual play.

You're assuming wrong for Overwatch. You're talking as if there's a difference in skill of players when you're playing in competitive or when you're playing quick match. There isn't.
This here seems to be why we are arguing. I just saw the "You don't get your rewards for playing comp so there is no reason to play comp" and assumed it was whining about not getting your digital shinies.

Solely because of your false misconception that ranked has higher skilled people?
Because ranked/comp matches DOES have higher skilled players. Again, I was talking about ranked/comp matches for games in general, not just overwatch. BF4 for example got no matchmaking systems whatsoever so public matches there is just too easy and thus boring. Going organized matches there is a straight up completely different thing. Again, this got nothing to do about overwatch since they use the same (lol) matchmaking for comp and casual.

Edit. ofc you added a PS. let me edit in a response:
The response:
PS: CS public servers or random player-ran servers in other games cannot even be compared to this, as they're not connected to any central ranking/balancing system such as the one Blizzard has for OW with their quick match and competitive option. There it's no wonder to stomp since there's no skill-based balancing, it's kinda like joining a random Warband native siege server. In Overwatch if you're destroying in "pubs" (aka quick match) you're gonna get matched against other pub-destroyers sooner or later.
As is said earlier in this post. Didn't know that overwatch didn't have any "normal" server to join/play on and it was all matchmaking. Makes the whole discussion about different things.

PS: how is the ranking system anyway? is it a static XP rank gain thingie or is it something similar to CSGOs ranking system (the silver, gold, guardian, global elite ranks, not the "level 24" ranks)

10
It feels kinda silly that this even needs to be explained. That's pretty much the only difference between competitive and normal play... visible rewards that you get for winning, actual measures of your skill. If you're just playing for fun there's no reason why you would pick competitive over quick play.
For me competitive fun is playing about playing against skilled oponents. Stomping baddies in public matches is casual fun, fighting close matches in competitive is competitive fun.

Yes, you get close matches in public games, but there it's a rare thing, while in competitive matches it's most of the time. Playing 5v5 CS comp or organized 32v32 battlefield matches is nothing the same as public cs servers or battlefield 64 man servers. I assume its the same for overwatch.

Whatever rank or skins or badges or whatever they give as a "reward" for playing competitive is irrelevant to me. I don't care about digital shinies. Do you really care more about the skins you get for playing comp than the actual comp matches themselves?

Combination of trying to win, and being rewarded for it. Effort that pays off. Lose the reward unfairly and the effort feels wasted.
If there was no reward system, would you not play competitive because it didn't reward you or would you still play because competitive is fun?

11
Pretty sure you play casuals for fun and competitive for competitive fun.
Is the reward you get at the end of the match what you consider competitive fun, or is it the actual match itself?

12
Winning control point maps in competitive only gives you about 5% of rankup. I would suggest that you avoid competitive until this is fixed.
God forbid he plays competitive for fun.

13
Announcements / Re: cRPG Discount for OKAM Pre-order
« on: June 29, 2016, 11:49:05 pm »

14
General / Re: OKAM - Potential giveaway? Anyone interested?
« on: June 29, 2016, 04:25:53 pm »
i'd take one
You don't want this game, mate. I heard the lead dev is a massive bellend.

15
Announcements / Re: cRPG Discount for OKAM Pre-order
« on: June 28, 2016, 08:54:15 pm »
it's not like the early backers will get it later :wink:
December 2010?

Pages: [1] 2 3 ... 400