Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zonn44

Pages: [1]
1
Beginner's Help and Guides / Hiltslashing?
« on: September 02, 2011, 10:23:45 am »
Could somebody please describe what a 'hiltslash' is.


Thnx

2
Suggestions Corner / Horse kills...
« on: August 22, 2011, 12:21:22 pm »
How about showing horse kills on the score board in the following format.
Lets say you have 12 normal kills and 3 horse kills , then it would read thus    12.3.
 That's all thnx.

3
Spam / Re: Goodbye!
« on: August 18, 2011, 09:04:57 am »
I agree.

4
Suggestions Corner / Falling off horse damage..
« on: June 24, 2011, 12:35:34 pm »
When a rider has his horse killed does he get fall damage? Well he should.
Also his weapons should fall near the horses body.
Thnx


5
Beginner's Help and Guides / Tips to fight a 1h shielder
« on: June 08, 2011, 12:15:40 pm »
Need some tips for how a 2Hander should fight a shielder/1hander.
Thnx

6
Suggestions Corner / Re: Which helmets glance?
« on: May 14, 2011, 01:48:20 pm »
hj

7
Suggestions Corner / Which helmets glance?
« on: May 14, 2011, 07:49:26 am »

I know plate body armour will glance some hits,but which helmets will also do this?
As you look at the helmet list on c-rpg its hard to tell .
Suggest this is added to the properties list for each item.

8
General Discussion / Re: CTF Bugged, accounts disabled
« on: April 30, 2011, 02:57:59 pm »
What exactly did we do wrong?
Entered a new game mode to see what it was about and spend half the time trying to figure out why you couldn't access all your weapons even though they were on the web page.
On the seige server the in game cash went down slower than the webpage cash indicator , those that noticed thought it was the same bug which we were told would be rolled back?
I'm really confused.

9
cRPG Technical problems / Re: Character Deleted - Uumdi
« on: April 30, 2011, 12:07:59 pm »
Exactly the same happened to all my characters, I join a game with a level 30 character and I,m a peasant with a wooden club.
Things were OK yesterday immediately after the patch but now its All gone.

10
Suggestions Corner / One reason for TKs...
« on: April 21, 2011, 08:23:19 am »
When 2 people on the same team are swinging at an enemy and the blows arrive slightly after each other the following often results in unintentional TK.
The first blow kills the enemy, who then ceases to be a target as far as the server is concerned,so when the second players swing arrives it passes through the now nonexistent enemy and TKs the teammate who killed the enemy with the first blow.
So the dead body doesn't exist to be hit by the second blow as it would in real life, thus preventing the TK.

I suggest that a dead body slump interval be introduced so that for a brief period the dead enemy is still hit by and stops the weapon hitting it to prevent that second blow passing through thin air and hitting somebody on the other side.In the same way as a blow on a wall is stopped currently.

11
Suggestions Corner / Re: TK s and incentive...
« on: April 20, 2011, 02:18:54 pm »
I meant an upkeep payment not the full kit out cost.

12
Suggestions Corner / TK s and incentive...
« on: April 20, 2011, 01:38:01 pm »
My remedy for TKs is to make the TKer pay the upkeep costs of the victim.
So if I TK you ,I will have to pay your upkeep costs for that round and you won't, but you will get to see a message saying how much I have to pay.

This will have 2 main effects.

1. An incentive to be more careful.

2. It will make the TK victim less likely to start a TKing war as they know the attacker will be financially punished.

Thnx
zonn44

Pages: [1]