10
« on: April 21, 2011, 08:23:19 am »
When 2 people on the same team are swinging at an enemy and the blows arrive slightly after each other the following often results in unintentional TK.
The first blow kills the enemy, who then ceases to be a target as far as the server is concerned,so when the second players swing arrives it passes through the now nonexistent enemy and TKs the teammate who killed the enemy with the first blow.
So the dead body doesn't exist to be hit by the second blow as it would in real life, thus preventing the TK.
I suggest that a dead body slump interval be introduced so that for a brief period the dead enemy is still hit by and stops the weapon hitting it to prevent that second blow passing through thin air and hitting somebody on the other side.In the same way as a blow on a wall is stopped currently.