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« on: October 27, 2011, 05:44:51 pm »
Maybe victory in certain things could reward and end round mass bonus
Siege:Attacker - 400,000
Siege:Defender - 200,000
Battle:Attacker - 150,000
Battle:Defender 300,000
Of course these values can be altered and have a variable
Example: 100,000 xp/500 troops conquered for siege while on attack... I think this would both be a heavily rewarding system and at the same time not allow abuse such as creating a 1 v 1 siege scenario back and forth to mass farm xp
Edit: toss a 25-40% bonus to the losing team so people dont simply sign up for a guaranteed win and blow off signing up for a shitstorm
Another thought worth discussing - Should the losing team get less xp than the winning team? Because I'm worried that it will move good players to the side that will most likely win, thus hurting the unbalance even further. Say, a battle 1500 vs 100 - when the 100 fight bravely, should they get less xp than the big army? I don't see the reason, it's not the players fault the guy defending himself had less troops - chadz
My thoughts are if someone is running of alone with no sense of support from allied troops that is the risk you run... it is currently happening to my alliance and in no way do I feel that we should be rewarded for having a runner leave the safety of the pack