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Game Balance Discussion / Re: Crossbow and Ranged Balance WITHOUT a Damage Nerf
« on: July 15, 2012, 08:41:17 pm »
If too many people are using crossbows as a backup weapon still then do the following:
Nerf:
All crossbows have damaged reduced by 33%
New Skill - Athletics
Precise Shot: +14% Crossbow damage
Result: At Precise Shot 4, crossbow damage becomes marginally higher than it is now ( I believe). At Precise shot 7 (which is what most Arbalest users have) damage is at 132% of the current damage.
This would serve to buff dedicated crossbow users, which at the moment I believe they need. It would also nerf melee fighters who take a crossbow just for a bit of ranged firepower. It would also nerf HX as they would have to sacrifice other skills to bring their crossbow damage back up to par.
It would also mean that dedicated crossbowmen wouldn't be able to have excellent melee skill too.
Any thoughts?
Nerf:
All crossbows have damaged reduced by 33%
New Skill - Athletics
Precise Shot: +14% Crossbow damage
Result: At Precise Shot 4, crossbow damage becomes marginally higher than it is now ( I believe). At Precise shot 7 (which is what most Arbalest users have) damage is at 132% of the current damage.
This would serve to buff dedicated crossbow users, which at the moment I believe they need. It would also nerf melee fighters who take a crossbow just for a bit of ranged firepower. It would also nerf HX as they would have to sacrifice other skills to bring their crossbow damage back up to par.
It would also mean that dedicated crossbowmen wouldn't be able to have excellent melee skill too.
Any thoughts?