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General Discussion / Re: Why do we even need upkeep anymore?
« on: July 28, 2011, 10:26:00 pm »
Doubling XP and money gain and keeping everything else the same would solve everything.
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From what I understand, and I'd like to start by stating I did not read 9 pages of posts, repair costs have been raised to reduce inflation. The same way any national economy works. chadz probably looks at the market, sees what the average prices from looms are and adjusts so it does not get to insane. This is sound logic, as it stops long term players from making 500k+ for a loom point, and keeps looms accessible with a week's worth of regular playtime.
I do agree that some item costs need to be rebalanced. Destriers are too expensive -- on native they are a 50/50 choice for cav users depending on playstyle: More hits or more speed. I believe that choice should be similar in cRPG.
Now, I've never played archer but here is what I've heard. Arrow costs have raised drastically in the last few patches. This is good, as most archer units wear light armor, and tend to stack 3 stacks of arrows on their build. Therefore, their total cost should approach that of a tincan. If you don't want to be paying tincan prices, diversify. Go for 1 stack of arrows and a sidearm, and pick up arrows on the ground as you go. If you want the liberty of having enough arrows without needing to scrounge, be prepared to pay for it.
GAHH YOU CANTTT TAKE A JOKEH! HOESNTETYKLYYL AHHUAFHASFJASÇSEJB
Enough said :/
450k i pay no more