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Messages - MASTER_KILLER

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1
Announcements / Re: 0.2.9.0
« on: November 01, 2012, 10:09:04 pm »
Well if I remember right, and I could be wrong, this was before the marketplace and respec time. At that time, there was no such thing yet.

2
Announcements / Re: 0.2.9.0
« on: November 01, 2012, 10:00:36 pm »
I'd be surprised if ya got free respecs since I can recall when a patch came out and increased requirements on horses. No free respecs were given out then and they were simply stuck not being able to use the horses they haven been using especially when they probably loomed those horses too so.

3
Beginner's Help and Guides / Great Long Axe question
« on: October 27, 2012, 01:50:04 am »
Been actually wondering this since I started CRPG but never asked. So why are these axes only in polearm mode and can't go into 2h mode like native? Always wondered about this so any info would be great. Thanks.

4
General Discussion / Re: Surviving with arrow in head ?
« on: October 23, 2012, 05:23:36 am »
My character has survived arrows, +3 arbalest/bolts, and throwing lances to the head by the enemy so nothing new here for me. Go strength my old friends.

5
General Discussion / Re: level 32+ retirement bonuses
« on: August 26, 2012, 04:40:54 pm »
I've been waiting to see if the devs drop hints of what this bonus would be myself or implement it. Then I'll see if it's still worth retiring 32+, unlike the retirement system now. Only reason I've been sticking around lately.

6
General Discussion / Re: Shall I make an STR build guide?
« on: August 24, 2012, 01:44:04 am »
I've done multiple strength builds, whether it was full strength or combination of these mixes" 40+ strength, 80+ body armor with the old black armor and heaviest gear, and with short/long/slow weapons so I'm curious as to what your "guide" will say.

7
Announcements / Re: 0.288
« on: August 09, 2012, 11:12:08 pm »
Any news about retiring above level 31? I've been waiting to see if it would be implemented and if the bonuses are worth it or was gonna respec instead, thanks.

8
Suggestions Corner / scoring system with valor
« on: August 06, 2012, 11:44:06 pm »
So I was just thinking that since this new scoring system was implemented and it is a somewhat good indication of what players are doing during the round that maybe it could be incorporated into the valor system. I'll explain it with an example to best illustrate what I am thinking.

Example
It's round 2 and Player 1 has 25 points. Half way through the round Player 1 dies but now has 80 points. Of course this means he gained 55 points that round and isn't going to get valor. Now lets just say that Player 1 gained the most points for THAT round. Player 1 isn't necessarily in the top of scoreboard but gained the most points for that round. Their team wins that round and Player 1 gets valor because of what Player 1 contributed to that round, gaining 55 points (whether it's Player 1s actions that made their team win or not is subject for another discussion but not here for this example).

So bacially what I'm saying here is since valor is only something you can get if you're around enemies and have to be one of the several players left alive at the end, awarding the one or two players that contribuetd that single round with a chance for valor would make their round not meaningless. It might also motivate people to do more in that round and not worry about surviving until the end just to get valor. I was also thinking maybe only 1 ot 2 of the players on that team that gained the most points that round would be incorporated into the equation for the chance of getting valor. I'm only thinking maybe this could be added to the valor system, not replace it.

So what you guys think? I haven't really given this much thought I admit but was just wondering. Pros/Cons? Good/Bad? Confused?

9
General Discussion / Re: NA Strength Poll
« on: July 13, 2012, 05:57:48 am »
My main is a legit level 33, 39/3...

10
Buy / Re: WTB +3 Heavy Plate Armor or Milanese Plate
« on: November 16, 2011, 01:32:18 am »
Yea poop i dont c many ppl using the heavy plate armor much so thats one reason why i want it. As for price, seeing as theres a Lordly Milanese Plate selling for 1.25mil alrdy I aint gonna be spending anymore than that for either of the armors. Btw bob, its the heavy plate armor not normal one right? cuz the heavy one aint a fat suit :D.

11
Buy / WTB +3 Heavy Plate Armor or Milanese Plate
« on: November 15, 2011, 10:00:27 pm »
Want to try and buy a +3 Heavy Plate Armor first. I don't see many ppl using one so if I can't get one in a few days then I'll want to try and buy a +3 Milanese Plate instead.

12
Buy / Re: Buying All Looms
« on: November 13, 2011, 11:28:10 pm »
lordly khergit elite armor
weight: 21
body armor: 59
leg armor: 23
difficulty: 13

looking to sell for around 1.2mil gold probly

13
Buy / Re: Buying All Looms
« on: November 13, 2011, 06:21:21 pm »
hey Earth, how bout lordly khergit elite armor?

14
Sell/Trade / +3 Khergit Elite Armor
« on: November 13, 2011, 05:30:26 am »
selling for 1.2 million gold

15
General Discussion / Re: What is your favorite cRPG item!!
« on: August 02, 2011, 04:45:13 am »
always liked the native great long axe cuz then i could use it in 2h mode, just looks awesome holding it and using it

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