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Messages - LLJK_Brolocaust

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1
Bump: Increasing offer to +100,000gold!!

2
Lordly Heraldic Transitional Armor, arguably one of the best heirloomed armors in the game because it gets +7 to armor where most plate only gets +6. I am offering this plus 75,000 gold for a championed Mamluk or Plated Charger. Please give me your offers!

3
Sell/Trade / Re: Selling Heirloom point 425k (riding & shield skill)
« on: July 26, 2011, 10:29:04 pm »
sorry it's been sold :(

4
Sell/Trade / Re: Selling Heirloom point 425k (riding & shield skill)
« on: July 26, 2011, 07:22:12 pm »
Still available. Probably gonna retire today.

5
Sell/Trade / Selling Heirloom point (CLOSED!!)
« on: July 26, 2011, 06:01:03 am »
I am 400k experience away from retiring and I'm selling my heirloom point for 425,000g. I have a 18/18 build with 6 Riding and 4 shield, remember I can add +3 to any skill when I level up as well...

Please give me your offers.

6
You dismount and it's not your horse anymore. It doesn't matter how many seconds or where this occurs. Any place close by can have a dismounted E cav player who just whistles and there you go. Anyone who provides horses for enemy players is infact aiding the enemy and should be dealt with accordingly. Same goes for teammates who don't kill stray horses.

I am aware of this and most of the incidents I am talking about are when I dismount outside the castle to deploy a ladder or chop down a door, there are no enemies around. Even still I hardly ever see this happen, players in seige don't steal horses because most people don't use horses unless they have a specific purpose in mind. Regardless that doesn't give you the right to kill the horse, killing a teammates horse is a worse offense than giving a horse to the enemy, especially when one offense is intentional and the other is accidental. It should be easy to tell a stray horse from one that somebody is going to use again, but if you have any doubt DON'T kill the horse, it's simply a douche thing to do.

PS who are these idiots that dismount within whistling range from enemies? That has nothing to do with the incidents I have experienced.

7
For fucks sake it is impossible to try to help the attacking team on horseback, because if I want to deploy a ladder I have to do it FAAAR away from my teammates so somebody doesn't kill my horse in the 5 seconds that I leave it unattended. This happens all the time and my response is usually the same, I kill the person who kills my horse and this sets of a chain of chaos and mistrust. None of this would be necessary if the people on seige servers didn't act like idiots most of the time. It's not really a good idea to kill stray horses most of the time anyways because somebody on your team definitely wants it, just kill them if they are in the way.

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cRPG Technical problems / Re: cannot find some items
« on: July 19, 2011, 02:09:37 am »
I'm having the same problem. Certain items in my inventory are only showing up periodically in game. The items are Sarranid Mail Boots and Medium Wooden Ladder. Please fix this I really want to use my medium ladder again!

9
Mamluk Horse - 54,000  (-6046)

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Announcements / Re: Strategus update
« on: July 13, 2011, 04:16:24 am »
Fuck yeah I got in

I thought this was a joke

It is a joke, none of this is real, especially this post.

11
Announcements / Re: Strategus update
« on: July 12, 2011, 09:55:21 pm »
I just got my strategus key I think Ecko probably has another dozen to give away for those who are interested.

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General Discussion / Re: Random chance of death for old players
« on: July 12, 2011, 02:13:21 am »
Yeah I'm almost completely sure that it's fake at this point, but I still wouldn't want to play my character right now if I was level 32+. The stakes are too high  :shock:

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General Discussion / Re: Random chance of death for old players
« on: July 12, 2011, 12:28:13 am »
nm

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General Discussion / Random chance of death for old players
« on: July 11, 2011, 05:15:21 am »
So perhaps the most shocking addition in the changelog, and one that would deserve its own thread, would be:

Quote
- added random chance of permanent death for old characters

I haven't seen any clarification yet as to what this means of whether or not it is real. It could very well be a joke but we can't know for sure until a few days have passed. I guess the first priority would be to straighten out those details.

Secondly I think this could be a terrible idea. If death results in playerwipe I can guarantee that almost any high gen player would GTX. I have put over 600 hours into my one character and I'm sure there are several people out there who have put over 1000 hours into their characters or even 2000. I think the greatest thing about the retirement system is that it allows us to experience variety while keeping a sense of progression, a permanent death would undo all the great things about the system as it is.

The more likely scenario would be a forced retirement, where the player has to choose an heirloom and start their next character. Lets assume that only player of level 31 or over can "die", this feature plays a role to prevent us from reaching level 33 and such. This is an okay feature but frustratingly unnecessary IMO. Many players including myself are reaching the end of their "retirement phase" and are now focusing on levelling up to 33 or 35 (god help them) and to be honest I would really appreciate an end to the grind. Adding playerdeath would remove any motivation from playing beyond level 31 because any gained experience can be taken away at any moment. Please don't take that away from us chadz! Is it really so terrible to have some level 33s on the battlefield? They already are paying a huge price by gaining 35mil experience and by not heirlooming their items.

So lets collect our thoughts and wait for the first reports of player death to come in, I'm sure there will be some false reports but we will know if they are real soon enough.

15
Announcements / Re: Version 0.230
« on: July 11, 2011, 02:57:19 am »
After playing a bit I agree with the general sentiment that the increase in upkeep feels to be more than "minor". I kinda felt like upkeep needed to be slightly increased but I was hoping it would go the other way, decrease cost, increase frequency, for a more balanced upkeep cost.

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