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General Discussion / Re: Bannerbalance
« on: June 01, 2012, 07:41:19 pm »
I feel like the main problem is the XP system. Right now it's obviously team based so when a clan is owning a server and winning every round many good competitive players get stuck on the derp squad and have 1x all night. We need a system that rewards players for playing the game correctly. If you are a defender (on siege obviously) there could be extra XP if you are defending the flag or kill an enemy near the flag, close the gate, KILL ASSIST (this game has always needed that, if you do some percentage of the damage and help your teammate kill someone you should get rewarded as well, not just the killing blow) or if you are attacking for opening gates/taking flag/etc. Also, there should be bonuses for kill streaks/ending someones kill streak. Not that Battlefield is the best game ever or anything, but their XP system seems to reward people for playing the game in a variety of ways. You can be a sniper and just get points for killin people, or you can be a medic and get points for healing people. We should reward people for their various classes and play styles as long as they do it in a way that tries to help their team win, even if a clan is winning every round. I think it would be interesting to have more stats available at the end of rounds such as DMG, assists, dmg taken, doors/gates closed, clutch kills (at flag/gate or end of round for battle), blows (how many times your weapon struck an enemy), kill streak, etc. Battle's valor system at least tries to do this but I feel like there should be many ways to reward players for doing well other than just being one of the last dudes alive because you're on a a damn horse or have so much agi you can run away from the entire enemy team.