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Messages - CarlSagan

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1
General Discussion / Re: Bannerbalance
« on: June 01, 2012, 07:41:19 pm »
I feel like the main problem is the XP system. Right now it's obviously team based so when a clan is owning a server and winning every round many good competitive players get stuck on the derp squad and have 1x all night. We need a system that rewards players for playing the game correctly. If you are a defender (on siege obviously) there could be extra XP if you are defending the flag or kill an enemy near the flag, close the gate, KILL ASSIST (this game has always needed that, if you do some percentage of the damage and help your teammate kill someone you should get rewarded as well, not just the killing blow) or if you are attacking for opening gates/taking flag/etc. Also, there should be bonuses for kill streaks/ending someones kill streak. Not that Battlefield is the best game ever or anything, but their XP system seems to reward people for playing the game in a variety of ways. You can be a sniper and just get points for killin people, or you can be a medic and get points for healing people. We should reward people for their various classes and play styles as long as they do it in a way that tries to help their team win, even if a clan is winning every round. I think it would be interesting to have more stats available at the end of rounds such as DMG, assists, dmg taken, doors/gates closed, clutch kills (at flag/gate or end of round for battle), blows (how many times your weapon struck an enemy), kill streak,  etc. Battle's valor system at least tries to do this but I feel like there should be many ways to reward players for doing well other than just being one of the last dudes alive because you're on a a damn horse or have so much agi you can run away from the entire enemy team.

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Faction Halls / Re: [DL] D'haran Legion
« on: August 18, 2011, 10:25:29 am »
Sign me up.

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General Discussion / Re: Best Players on NA cRPG
« on: July 27, 2011, 07:25:22 pm »
in no particular order:

Cascades (maybe the most talented player in the game at any build he does)
Harmless Peasant
Givi
Dexxtaa
Marcus Aralius Phallus
Robert Namo (saw him do 104 kills on one map.... silly)
Horrible
Cyranule (most of brd could be on this list)
Goretooth
Spookisland (even though hes a total troll retard)
Canary
Beeper
Kryser

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Guides / Re: 2handers guide
« on: April 12, 2011, 02:13:07 am »
Right, I guess I was meaning that if it looks like someone is going to swing on you and you attemp to chamber them, they could just cancel their swing and block yours. Either way, I was trying to imply that more than anything, you need to be prepared to block their attacks with either a regular block or a chamber depending on the situation. Obviously if they try to faint you and you already have you attack chambered, swing away. Unless of course you're fighting wallace or cyranule... in which case just run away lol. Most of those guys in BRD are good players to watch because they fight correctly and more importantly, are all team players with good battle awareness.

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Guides / Re: 2handers guide
« on: April 12, 2011, 12:31:16 am »
I also find the chamber very effective against fast shielders. If you are doing a STR build and have 12 or less agi, chances are that 1h guys have more agi than you and can run right up on you turtling and then start spamming side sword/pick etc. These guys can be difficult to attack because they can swing much faster than you with their 100+ speed rated weapons. Since their weapons are so fast it might seem counter intuitive to try to chamber them but it will be very difficult to get an attack off if they can let their shield down and strike you faster than you can get a single swing off. If you watch for the direction of their backswing and instantly swing in the same direction, your slower swing should meet theirs in the middle leaving them with their guard down. If you are fighting someone without a shield that swings around the same speed you do, you generally have to wait for their swing to start or you will be too early to strike their weapon with yours.

The only way for chambering to be really useful is to practice it enough that it is a natural and intuitive reaction in combat. The way to achieve this is to think of swinging your weapon into theirs. The hit detection of the weapons are pretty good and if you are accustomed to the swing speed of your weapon well enough that blocking/attacking/fainting/chambering are all fluid reactions to the enemies around you, you have mastered 2h. A good player can often still block you after you chamber them, but this shouldnt deter you from utilizing this technique. It takes slightly more practice than normal blocking, but think of it mostly as a block and less as an attack. The benefit of it is that you are already chambered for your attack and will ALWAYS be able to outswing the other player at that point. Their only option is to block or to chamber you in return. You, in turn, always need to be ready to cancel your chamber and block a different direction if they faint you or chamber your attack.

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Guides / Re: 2handers guide
« on: April 05, 2011, 11:39:30 am »
There is a negative speed boost. I didn't mean your most powerful attack. I meant your BEST attack, meaning the one people will fall for the most. It obviously does less damage if you are walking backwards, but a stab to the face, walking backwards or not, will ruin someones day. You can also step into if you see them miss the block. A good trick is to vary the axis you are swinging. People will be more often to block an overhead after blocking down than they would after a sideswing; or will be less likely to block a sideswing after a stab. Make them move that mouse around erratically to try to block you. If you have the athletics to do so, you can move in and out of their swing range to get them to attack, as long as you realize where their weapon reach ends. If you can get them to swing while you are out of range, its easy to step up and gore them. All your attacks, atleast the ones you intent to kill them with, should be swung into. Even the stabs and overhands. If you do the walking backwards and stab technique AND spin into the stab... the LOLS ensue.

Both footwork and awareness are the two most under appreciated aspects of melee. You must always be positioning yourself out of range of multiple opponents a blocking/attacking the ones that are in range. If you can be aware of all the enemies around you it's much easier to survive. You want to choose which swing to use, somewhat based or your AND your opponents footwork. If your opponent moves to your left, a left swing will hit him more quickly than any other attack. He may be expecting this and naturally throw up that block, in which case you will probably be behind him now if you step past him, and are free to attack his back (over hand works wonders if you are right behind them).

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Guides / Re: 2handers guide
« on: April 05, 2011, 01:51:15 am »
Sorry if I am pushing your reading skills to their breaking point... lol jk. Guess I should have spaced it out a little more. Many of you probably know most of that stuff, but if you are starting out at 2h I feel like it's all worth reading.

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Guides / Re: 2handers guide
« on: April 05, 2011, 12:29:18 am »
As a 2h you have the advantage of weapon length. Taking advantage of this is how to win with 2h. The stab, as everyone said, is your best attack. The stab actually has more length. It's a 20 or so length increase on your stab attack. It is also pierce damage, which is MUCH better than cut. With a decent amount of PS the stab will kill MOST people. You basically want to keep the enemy at the TIP of your sword. Back pedalling and stabbing at the same time is the best attack you have, as most players will walk right into it without blocking and because of the length bonus on the stab, they will underestimate your sword length. The other MOST IMPORTANT THING is to ALWAYS attack their FACE!! If you stab someone directly in the face they will die. You MUST practice this and actually AIM your attacks for their head. Overhands are easy to pull of for a head shot, but the face stab is how you will top the boards. Also, you can stab at close quarters by turning into it. Pull back your stab facing slightly away from your opponent and swing sideways into them, still aiming for thier face, ALWAYS THE FACE. If you can keep far enough away that the only way they can attack you is to walk into your sword tip, you will win. If you don't stay back from opponents and let them get up in your face your stab will wiff and they will be free to attack you. Then you'll be forced to try and outswing/block them, in which case the overhand is BY FAR your best attack. People tend to miss the block on overhands and also it usually wont wiff, besides being damage to the face, which is 3x more powerful. Also, practice chamber blocking. This is a somewhat difficult technique at first (I believe the videos someone posted a link to farther up the page explains it) but if you think about swinging your sword into someone elses weapon instead of the technical aspects of how to chamber block its easier to pull off. It is a very beneficial technique against sword and boarders if they get right up in your face. Watch where they swing their weapon and then swing yours that direction as well it will knock their weapon back and you will be chambered at that point to swing while their shield is still down. The other advise I can give is to always stay calm and slow down. Watch the opponents attacks and always block them instead of hoping to outswing them. Set your mouse sensitivity a little lower and this will help with deliberate blocks/attacks instead of flailing your mouse around hoping to get the desired result. In summary, keep the opponent at the tip of your sword, attack/stab the face (walk backwards and stab at the same time), lower your mouse sensitivity (it's in the options menu in game, try tweaking it till it's right for you. will probably feel weird at first, give it a chance), always block instead of swinging and dying, relax and PWN. Good luck.

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Beginner's Help and Guides / Re: Mouse matters...
« on: April 04, 2011, 11:21:32 pm »
A nice mouse that is sensitive is helpful, but I've found that setting your mouse sensitivity in the game options lower will GREATLY improve blocking and attacking. You'll get a lot less accidental left blocks when you mean to up block. It will require you to move the mouse a little bit more to get around but its a much better technique and more precise. It also helps A LOT with ranged. It's exponentionally easier to aim xbox/bow/throwing with low mouse sensitivity. More deliberate movements will train you to be precise without accidentally swining/blocking the wrong direction. It will also make you think about your swing/block more before you do it, because you have to move farther to get there, instead of just flailing the mouse around hoping to get the intended result. If you think "block left" and deliberately moving your mouse left, you'll much better success, IRregardless of the quality of your mouse.

Just remember... there's ALWAYS money in the banana stand.

10
I would say try less agi. I used to roll with 21 agi and 18 str and switched to 12 agi and 27 str. WAY better. You can still move around perfectly fine and if you aren't putting any wpf in xbox or something, you'll have plenty of wpf. The extra WM and athletics arent worth it in comparison to more PS and IF. If you can one shot most players and take a few hits you'll spend a lot more time killing people instead of respawning.

11
Also, if you are relying on WPF/weapon speed to out swing someone, you're doing it wrong. It's about timing, fainting and more importantly, swinging into your killing blows. Swinging into an attack is going to add speed/damage. The trick is fainting this. A good player will be watching for you to swing into an attack and try to use that to their advantage. If you can faint a killing blow (releasing an attack, swinging into it and then blocking to cancel the attack and change direction) and then do something unexpected, you will win duels.

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Closed Requests / Re: Unban Request!
« on: March 17, 2011, 08:57:40 pm »
Like I said, I had just created this character. Any time that may have been spent afk was on crpg.net figuring out what to put points into/buying gear. I was running in to fight with my character but seeing as I was the lowest lvl peasant, running up the siege tower to die over and over again isn't exactly helpful to my team. I was being honest in saying that I was not trying to leech. I understand that that's the way it may have looked and apologize again for my actions, but please understand that I always try to be a team player in the best capacity I can. Building a new character with a different build requires some amount of planning and consideration, and I assumed that after I ran in and died a few times as a peasant that if i stood in the siege tower for a minute to figure out the distribution of wpf and to buy gear it wouldn't be hurting anyone. I would never do this once my character had a few lvls and I could be useful to my team. I will be more more careful in the future to not spend time on crpg.net during gametime. I was just under the impression that most people did this and it wasn't a big deal. Had I known that I was upsetting anyone or committing an offense I would have ceased immediately.  I would never just turn on the game and purposefully leech while I was reading a book or whatever, which I agree, isn't fair to the people that play fairly to earn their points. MrPibb, I completely understand why I have been banned and I assure you that this will be a non-issue in the future. I have never been kicked/banned or anything of that nature with any alt in the year or so I have been playing M&B and always try to play in a fair and competitive manner so all can enjoy the game equally. I hope that these transgressions can be forgiven and we can move on to peacefully stabbing each other in the face.

With many apologies,
                    Carl Sagan

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Closed Requests / Unban Request!
« on: March 17, 2011, 06:02:21 am »
I was banned today from the NA servers. I was creating a new alt, IsaacNewton, and I was lvl1. I accidentally spawned with no clothes and so I ran in the seige tower and stood there while I quickly jumped on crpg.net to buy some clothes. I was afk for 45 seconds at the most. While I was doing this MrPibb thought I was leaching and banned me. I have a few alts in crpg; CarlSagan, BadHorse, YourMomentOfZen, ExplosionsInTheSky. I have always, and will always, play fair and competitively. Leeching was not my intenet, nor did I mean to spawn without clothes. I send appologies for my offense and would very much appreciate being unbanned. My many thanks for the work you do to keep this game running smoothly!
CarlSagan

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