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Messages - TactiCol

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1
General Discussion / Re: Too many projectiles
« on: January 19, 2011, 11:13:12 am »
If you are gonna serialise what I'm saying and try to take it out of context then don't even bother having a discussion with me. Learn to address people and don't be such an arrogant gobshite.

You're clearly an empty vessel making way too much noise imo.

<<< Dons headphones and sets bullshit filter to max.

2
General Discussion / Re: An explanation on projectile spam
« on: January 19, 2011, 07:19:19 am »
First of all, it is not due to archers/xbows/throwers being OP. It is that there simply are lots of them.
Now, before you scream "THEN NERF THEM XD" you have to understand that it is just metagame. Basically, there is currently a fad on projectile users. There has been a fad on everything in the past, 2handers, 1handers, etc. Right now it is projectiles of all types.

So how do you get easy kills and counter the current metagame? You roll a shielder and just brutally rape them. After a while there are less projectile users and more melee crush through users to break shields etc., then it evens out into your beloved usual mix.

If you want to fix it because you don't like how it is, then start contributing to the fix yourself. I myself am having tons of fun with this right now so I could care less, I'll just kill stuff.

Totally agree. I'm doing the same. Look out for the Forrest Gump Turtle on the hillsides with a strong appetite for archers blood. :)

3
General Discussion / Re: Too many projectiles
« on: January 19, 2011, 07:05:04 am »
U missed the whole point.

Projectiles do not bother me when I go 2h, 1h, polearm, cav or as an archer. I carry a shield for protection. Archers are the least of my problems.
2h-players who whine about archers just plain suck ass. They always go RAAAAGHHH CHAAAARGE KILLL ZIE PESANTS.... and then they are fucking dead.
If they were killed by projectiles they create projectile whinebitch thread.
If they are killed by horses they come here and bitch about horses.
Simple fact is that they made a mistake and got themselves killed. Plain and simple.

Now if u try archery/xbow/throwing urself u realise that when u see a guy who is facing u with a shield u know that u cannot hurt him with ranged weapons.

There is no problem....
Ranged weapons are in balance....
Skills that the players have are not in balance....
Utter Rubbish tbh.

I don't give a "flying" monkeys **** about dying in a game. :) It happens. I'm a big boy, I'll get over it quickly enough.

The original post did not mention anything about complaining about death. Even to the most dimwitted observer, the title could hardly have been more self explanatory.

Do yourself a favour, if you've nothing constructive to say, say nothing instead.

You can stay on the failbus until it reaches the terminus tbh, no charge. :)


4
General Discussion / Re: Too many projectiles
« on: January 19, 2011, 06:49:03 am »
I am sorry I didn't read any other posts in this discussion. But the fact that this has gone to 4 pages indicates to me that you guys missed the point that this guy is retarded.

Also, get a shield. In fact, hire three hookers to carry a shield and then stand infront of you.

The guy is retarded ? Seriously, wtf are you talking about.

You don't know anything about me, certainly nowhere near enough to make those sorts of baseless assumptions about my intellect.

I won't respond in kind.

Suffice to say I have a shield but it doesn't change the fact that there were too many projectiles flying around, making the game less fun for melee as it is for every other class.

In the ideal battle map scenario, Archers should be taking care of other Archers and Cav. Melee should be able to brawl it out with mainly melee. Obviously alongside the odd cav, archer and thrower for good measure in more isolated random skirmishes.

In reality what happens is Archers attack Melee, Cav attack Melee, Throwers attack Melee and Melee attack Melee. It got so that on EU1 a couple of days ago, it became difficult to swing a weapon in battle without getting hammered with projectiles.  That's why I made the original post.

Individual archers can be dealt with using a little guile and cunning, the problem for me though as originally stated, was the amount of projectiles in the game.

Holding a reasonable and balanced view does not a retard make.

Another passenger for the failbus quite frankly. :)





5
General Discussion / Re: Too many projectiles
« on: January 18, 2011, 12:38:05 pm »
There's actually a simple solution to this. Having a % allowed of archers and throwers in the teams. Past this %, extra people see their bows/throwing weapons disabled. No need to nerf them more this way, and you won't see half of your team going archer anymore.

Would make sense.

6
General Discussion / Re: Too many projectiles
« on: January 18, 2011, 11:22:41 am »
Throwing and archery aren't unbalanced or OP or whatever. It's just that there are a lot more of them these days.

People addapt to new situations. As there will come more archers, more people will start using shields to protect themselves. You just can't get away with a pure IF/PS/Ath/WM build anymore as a 2h/polearms. You just need to spend a few points on shieldskill (3 is enough for a shield that covers you from tip to toe) and you can safely advance towards the frontline.

Keep in mind most throwers and archers are easy kills when you get in their faces.

Fair comment.

Maybe it is more to do with the fact that there are just so bloody many of them.

7
General Discussion / Re: Too many projectiles
« on: January 18, 2011, 11:21:10 am »
Why don't u whiners just try those classes urself?

All those who bitch about this and that always just stick with their one and only class and when they get killed by some other class that stops them from killing peasants they start to bitch and moan.

If ranged players bother u get a shield, avoid them, manuever, use stealth, hunt them with a horse.
Don't expect ur character to be an all-beating-jack-of-all-trades-yber-spam-crushthrough-overkill.

If u get killed, its because u made a mistake.

Fail response tbh. Unnecessary Vitriol

I did roll an HA, but I didn't enjoy the long distance combat. I like to be in amongst it.

Shields are one way to curb it but then it's turtles v archers. Hardly makes for the most engaging gameplay.

No one is complaining about getting killed.

Get yourself back on the failbus. :)

8
General Discussion / Too many projectiles
« on: January 18, 2011, 10:52:26 am »
Too much shit flying through the air, Melee Class are getting it in the ass from all comers.

Does anyone have a solution as the balance of power has clearly shifted toward these classes ?

Maybe nerf archer damage and accuracy toward melee class and keep it the same for archer/archer engagement.

When the patch before last nerfed archery a bit, the battles were far more engaging for all classes imho.

Between archery and throwing, melee class can't swing a sword without getting a projectile to the face.





9
Suggestions Corner / Re: Some Suggestions
« on: January 08, 2011, 07:34:03 pm »
I want a voice command "Look out!" or something near because not everyone gets I'm whistling to warn them.

Same reason I suggested the look behind you voice command too.
I whistle at people too right before I see someone stick an axe in their rump. It rarely works. Usually it's met with more whistles.

10
Suggestions Corner / Some Suggestions
« on: January 08, 2011, 07:59:20 am »
I'm finding the cavalry momentum a bit messed up on gradients. Horses can almost come to an emergency stop just touching the bottom of slopes (even if you had no intention of going up the hill). I'd love to see this improved.

A fatigue bar for spam swinging.

Slightly less fall damage on horse jumping (Courser)

Some type of formation arrangement on spawn.

Flank left, flank right, Guard left flank, Guard right flank and Look behind you voice commands.

Better spawn points

Some of the poorer maps removed from rota on EU1  :D

A cap on the number of items eligible for repair

Will add more suggestions to this post as I spot different stuff in game.






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