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Messages - Khalim

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1
General Discussion / Re: Iron Flesh
« on: May 04, 2012, 03:49:09 pm »
If you think IF is in any way underpowered at the moment you lack an understanding of the mechanics of this game. IF is one of the best skills in the game hands down and buffing it would absolutely wreck any semblance of balance this game has.

True

If you have 40 HP and get +4 IF you have 20% more survivability.

Its also true that weapons do a lot of damage, but having more HP means, that CHANCES are higher, that you survive more hits. For instance it really does make a big difference if you survive 3 instead of 2 hits.

Or imagine how big the difference is when a Masterwork Arbalest hits you for 95% damage instead of 120%...

2
General Discussion / Re: Trade Cut
« on: May 04, 2012, 11:02:09 am »
The change might be good to prevent "trading abuse" (like somebody said: wallstreet) but

it is the wrong way to reduce inflation, because it will just lower the level of Armor people will wear. Ok, this might be intended too, but in order to have a stable economy it needs viable goldsinks.
To my mind its not a good idea to wear heavy armor, because it costs and slows me down.
If you want to reduce inflation you have to make wearing armor(or using more expensive weapons) a more viable goldsink.

3
Guides / Re: Types of leechers and delayers - how to recognise them
« on: May 01, 2012, 05:13:16 pm »
Rather then punishing leecher there should be thinked about it why leeching exist at all.

In my opinion its because of the totally broken reward system.

Actually there is no reward system. Everything I can think of is better then this x per time-shit.

4
Suggestions Corner / Re: Buff Alternates please
« on: April 26, 2012, 12:44:39 am »
No need bra.

Finish gen 1, sell loom point, do what ever the hell you want.

As for diversity of play styles, you can STF once a week.

This time last year there were no alts but you could STF your main, then delete it and make another... I did that about 30 times, then when respecing got brought in I did that about 10 times. So now after a year I'm on gen 5, I should be maxed out but I dicked around. Don't make the same mistake, pick a build and play it through to lvl 20-23 and then respec if you hate it but only respec once per gen.

Playing the game like this would totally suck for me. I would rather delete CRPG.

Also I dont have a bond to STF characters. I want different Chars I can play and build and chose the one to play.
Is this too difficult to understand?

Grinding from 1-25 is horrible imo, its just peansentry, leeching and kamikaze...

5
Suggestions Corner / Re: Buff Alternates please
« on: April 25, 2012, 05:20:25 pm »
Ahh, then I am glad that it was just a misunderstanding ;)
Maybe I wrote confusing, english is not my main language and its good to know that there is somebody who thinks the same way.(and too lazy to reread :P)

However, it seemed that the devs have a weird imagination of the situation :D

Actually I cant believe that they dont want to allow Alts in the market, this decision is just not within reason...

As I said, Inflation is another topic and maybe the devs can be convinced that they have to go another way to shut down inflation. Actually I also have no problem with inflation, the prices seem steady. Furthermore the moneybalance seems stable. Also I think that heirloompoints will actually become CHEAPER, because the supply will increase.
I see a lot of people in full platearmor and this might be the reason that there is no inflation at all. But small people like me would realy like to get some heirlooms too when starting from Gen1 and getting only +3% where other people on the other hand have Gen16+ and got much more XP in former days...

I am 100% sure that fighting inflation has to be done in a different place. Not here.

PS.: Also I would not trust devs anyways. Actually I think that CRPG sucks in so many ways, but still it makes a lot of fun. If I think about how ridiculous awesome the game could be if everything is done properly according to "the laws of good gamedesign"...
But unfortunatly the devs are not perfect and there are probably a lot of blocker in the forum/community(as it is in EVERY gameforum)

6
Suggestions Corner / Re: Buff Alternates please
« on: April 25, 2012, 05:01:28 pm »
Quote
Your saying my method of directly giving money to Alts is somehow "Broken".

I am not sure if I offended you somehow but your way of argumenting seems offensive towerds my. However, we are actually on the same side ;)
I think you probably misunderstood me.

What I actually want is, that I have access to ALL THE MONEY i earned. Furthermore I want to play different Characters at the same time for experience diversity in playstyle.
As I mentioned you will lose money if you play an Alt.

I approve your idea, but I dont get the whole point of it because it is just a "half thing". You want to allow the Main to give money to the Alt. Thats fine, but your reasons for this are completly different ones.

To my mind it is important for the game to allow players to switch chars without getting punished.
Transfering money over the market would be the way to go, but it could also be done over another gold transfer system.

I only see advantage in my idea, the mentioned increased Inflation is ANOTHER TOPIC.

What I meant with "broken" ist, that one game mechanic should not be limited by another bad feature.

Its basically like this:
Inflation sucks->we limit the viability of playing Alts->this sucks even more

Instead of ruining the fun of playing Alts the problem with the inflation has to be solved in another way. As I said, transfering money between alts and mains are COMPLETLY DIFFERENT TOPICS, which are linked together indirectly.

To fix the inflation the only good solution is to buff or create GOLD SINKS, but not by limit the players options.


As I said: I like your idea but I wonder why you dont go for the "full cake".
Your idea goes from "meh" to "nice" but my idea is "awesome" ;)


Just allow player to transfer gold between the characters they have. Actually the advantages are obvious, what has to be discussed?

My personal situation now is this:

Î play my main who is specialized in polearm. From time to time I would like to play crossbow so I created an Alt who is specialized in crossbow.
But because of the current situation I abandoned the idea of playing the Alt and play only my main.
And this simply sucks.
And also my way of playing  does not work positive against inflation.
The overall situation just sucks in every way.

Playing an Alternate is just not viable if you think in an economical way. If I play an alt from 0 to 100% I will probably lose 200-400k Gold.
Why should I do this? Of course I will not do this, its just stupid.

If there is a problem with the inflation then think about another idea how to solve this FFS, but not by ruining the fun of playing an alt.

7
I created a thread about transfering money Main<->Alt in both ways and this is what I wrote:

Quote
I am playing CRPG for some time, but I am not a high Gen player. Actually I am Gen 1 because I started over some times. I did this because I wanted variety in my playstyle.

Maybe I am bad informed but as far as I know the Alternate system works this way:

You have 1 Main who can access the market
You can create alts, play them to 31 and sacrifice for Heirloompoints
I dont know if you get gen+1 if you sacrifice lv31 Alternate but I assume this.


The problem I currently see is, that you dont have access to the market with your alts. This really limits the fun of playing an Alt because you know that you waste a lot of money, due to the limitateion of transfering gold.

You either have the choice of:

1, play Main and have full advantage but keep grinding the same stuff for 8,7 Mio xp
2, switch between Main and Alt from time to time but get punished with lesser goldincome per time

Both of them are bad choices. I dont like the system and I dont see the point why the player should be punished if he wants to swich characters.

The best solution is simple:
Just allow Alts to use the market. It enables the player to transfer gold and nothing is lost.
Its like having 1 account and the opportunity to play different characters and this would be great.

Please keep in mind that using alt already has a (small) disadvantage already, if they would be allowed to use market.
Playing several Alt at once would lead to a small DELAY of GENEREATIOn which is a small Xp punishment, but this is acceptable.

I really hope that playing an Alt will get buff, because the current version sucks and I dont see the point of it.

However I dont agree on the part of reducing inflation.

What I want is that I get X money for Y time.

And if I spend c + v time which is Y I want X money.

X money for Y time
X money for c+v Time
c+v = Y

simple as that ;)

Inflation should be fighted with other methods then BREAKING the game and punishing player who want diversity(=playing alts)
But currently you get DOUBLEPUNISHED for playing alts for no reason.

8
Suggestions Corner / Re: Buff Alternates please
« on: April 25, 2012, 11:10:03 am »
Quote
and give an unfair advantage in Strategus.  At least that's what I was told when I made a thread asking for Alts to use the marketplace.

I dont know much about strategus, but I dont see the unfair advantage.

You can either earn 20000 Gold on your Main account or 10000 + 10000 on Main and Alt IN THE SAME TIME.
Whoever said that there is an unfair advantage is just wrong and fails logic...

The other point you mentioned, the inflation, is also a weird arguement.
Fighting inflation should DEFINITLY be with other game mechanisms instead of BREAKING an interesting aspect of the game.
Every serious gamedesigner will LOL hard at the current situation and the arguments brought up.

I know its not your standpoint and I will look into your thread. Actually I found your thread some time ago, but could not find it again...

PS.: I dont understand the connection to inflation. Transfering money between alt and main and inflation are 2 different topics which might depend on each other but should be treated individualy.

9
Quote
what about making the flags appear automatically when a team has 1 last guy? didnt think on this too much maybe a stupit idea :P or flag time can be set to a shorter time when a team has 1 last guy, like 30 sec?

I like the idea. I would even be open for ending the game if it is 1:x
The waiting just sucks.

Personally I would prefer to have an earlier win when the enemy was like 1-3 people left. This would eliminate delaying completly. And having 1-3 losing survivors is ok. However, giving award to survivors is not good because avoiding fighting should not be encouraged. It is just for reducing waiting time.

10
Suggestions Corner / Buff Alternates please
« on: April 24, 2012, 09:12:35 pm »
Hi

I am playing CRPG for some time, but I am not a high Gen player. Actually I am Gen 1 because I started over some times. I did this because I wanted variety in my playstyle.

Maybe I am bad informed but as far as I know the Alternate system works this way:

You have 1 Main who can access the market
You can create alts, play them to 31 and sacrifice for Heirloompoints
I dont know if you get gen+1 if you sacrifice lv31 Alternate but I assume this.


The problem I currently see is, that you dont have access to the market with your alts. This really limits the fun of playing an Alt because you know that you waste a lot of money, due to the limitateion of transfering gold.

You either have the choice of:

1, play Main and have full advantage but keep grinding the same stuff for 8,7 Mio xp
2, switch between Main and Alt from time to time but get punished with lesser goldincome per time

Both of them are bad choices. I dont like the system and I dont see the point why the player should be punished if he wants to swich characters.

The best solution is simple:
Just allow Alts to use the market. It enables the player to transfer gold and nothing is lost.
Its like having 1 account and the opportunity to play different characters and this would be great.

Please keep in mind that using alt already has a (small) disadvantage already, if they would be allowed to use market.
Playing several Alt at once would lead to a small DELAY of GENEREATIOn which is a small Xp punishment, but this is acceptable.

I really hope that playing an Alt will get buff, because the current version sucks and I dont see the point of it.

If my idea is based on wrong assumptions please tell me.

11
Sorry, I did not read all but I hope I can still give you a qualified opinion.

The upkeep is fine as it is. To improve the system I would take out the randomness, but this is fairly easy by just make a fixed upkeep cost per round.
Instead of 50% chance of 1000 cost just change it to 100% of 500.


What I think is, that it is really bad to put the player into the choice between "wealth" and "skill". Its just very unfun to play.
You can either wear good gear and have no money or you can wear bad gear, but have better stats.
I dont see the advantage in this system, because as I said the player has to decided between two devils.


The only way to balance upceep and the worth of gold is tweaking the >Viability of Armor<. Personally I dont wear good armor because it slows me down and costs me more gold and I would rather spend the saved gold on heirloom items.
Ok, its not nice either to get 1 or 2 hitted, but it is acceptable.

To buff the value of gold the armor needs to get buffed to but maybe thats the wrong topic.


What the game maybe needs is a cool idea of a viable goldsink so that player really enjoy wasting their money ;)
Recently I read the idea of someone who said that there should be introduced Tier 4 items and the upgrade from 3 to 4 is not with Heirlooming but with gold(maybee 1-2 Mio)

I dont think that Items are too cheap generally. Ok I am still gen 1(but this is due to the sucky altchar-system, so i started from new) but whenever I have to pay for my warspear(~500) it hurts :D

12
is it possible to transfer gold between alts and mains?

13
General Discussion / Re: decreasing inflation
« on: April 17, 2012, 06:23:12 pm »
The only way to influence worth of money is changing repair cost AND the usefulness of wearing armor.

In the long run Loompoints will lose value and cost less gold, but on the other hand it depends how much gold is SAVED through player.
Some may spend more then they get and some spend less.

Allowing player to buy Loompoints would change nothing.

14
Beginner's Help and Guides / Re: 1 kill 53 deaths.
« on: May 19, 2011, 10:30:29 am »
I think this is the games greatest weakness.

Professional Gamedesigner will laugh at the fact, that you have to WAIT until Lv 20 to actually be able to do something in battle.

This game is totally horrible for beginner! Even the Heirloom thing is extremly bad for beginner, because many player have accumulated easily generation before patch, but if you start right now, you will have to play 200 hours to get 1 Masterpiece item.

Until 200 gametime is spent, MW items will not be worth anything because of the inflation which will be caused by high gen players who have actually gained some Heirloompoints "for free" and accumulate them faster(okay gen bonus got nerved to 3%, I know, but this also makes quite a difference if you have +30-60% more XP)


I see that CRPG improves, but until the game is not designed for beginners, the number of players will not increase as fast as it actually should.


@skip the fun

First of all I was really happy about this, but actually this is dumb shit.

It would be much better if there where no restriction and no money gain. If you start with Lv 30 you should only need the full XP to gain Lv 31.

without skip the fun: 1->31 takes 8,7 MIO XP
with skip the fun: 30->31 should take 8,7 or even 10 MIO XP

This would be the right solution

15
I dont care about the fraud, people should be aware of this, but what I find REALLY ANNOYING is the waste of space in the market place.

It is just so messed up with ridiculous trade request with makes it hard to find the right things.

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