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Today we are slaying more BRD on NA servers. Due to the fact that its lag and impossible allmost to play on NA servers we are making a nice reward system for those who choose to play our battles.
Mercs vs Tebandra 12.00 gmt +1
RuConquista vs Ulburban 17.00 gmt +1
Arnor vs Ayyike 1800 gmt +1
Mercs vs Tadshamesh 21.00 gmt+1
If we win some of these battles the top three players will get payed 100.000 cRPG GOLD
these prices are ONLY for those who are not in ARNOR RuConquista and Mercs.
I didn't say anything about youtube (wtf?). I said that this technology has been around for some time - and there's good reason why it hasn't taken off like polygonal rendering has.
I don't recall saying I am against technological advancement, but this tech is less efficient than the tech it wants to replace.
I think I made my point quite clear - Polygons are capable of incredible levels of detail, and are not made obsolete by this 'new' tech.
Actually it's not new, this tech has been around for quite some time. This particular company have been trying to get funding for this project for at least 8 years.
What is your point? It's polygon models with higher res textures than the standard game had.
Theoretically it is possible to animate, but current hardware is simply not capable of it (and probably not for quite some time).
Sure, it can make statics look great, but animating is impossible in this engine.
Besides, it's not like polygons are obsolete;http://www.youtube.com/watch?v=pEHtzSz8FT0(click to show/hide)
All on GTA IV's engine - a 3 year old game.
I live Europe and I'm not in the least bit offended. Could it just be that I am way smarter?
.... chadz isn't talking about whiners, he's talking about the general playerbase and you make no sense. You can't cater exclusively to the best players or you'll lose 98% of your playerbase. What chadz says makes sense, but I think cRPG's average skill level is getting high enough to increase the gamespeed a little - 20-30 wpf increase across the board would be swell, IMO.