Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sellka

Pages: [1] 2 3
1
Old_Crusader_of_Acre

package sent ✔

3
General Discussion / Re: Training Lesson Respecs For Sale - 200k Each
« on: July 19, 2018, 03:27:27 am »
Character: Lord_Sellka_of_acre

1

Accept this trade: http://c-rpg.net/index.php?page=marketplacetrade&id=813732

SENT

4
General Discussion / Re: Training Lesson Respecs For Sale - 200k Each
« on: July 16, 2018, 05:46:20 am »
Character: Lord_Sellka_of_Acre
Number: 1
SENT

5
General Discussion / Re: The Ranged Problem.
« on: December 31, 2017, 08:58:47 pm »
Thing is, he isn't complaining about archers, but crossbowmen who are able to easily outfight a melee player while archers have to commit to their class and sacrifice melee power. The game needs class balance so not all archers/cavs are put in the same team. Besides, the thing that is just purely wrong with your idea, is the effectiveness of the ranged players on the server : why would a level 34 crossbow main be stopped from entering the server when a peasant with a short bow is already filling that slot ?

Unfortunately, both get slapped together and this thread is about Range in general. Also what you're talking about is more to deal with the auto/banner balance then what can be controlled by rules and what we can do over the code.

We could stop a lot of the crossbow things by having them require PD to use, would also kill the class because a lot of the players enjoy the use of 1h weapons with some bite to them, in sharp contrast to archers that have almost to no hand to hand capability

Which Night said if only we could assign PD to the Crossbow

6
General Discussion / Re: The Ranged Problem.
« on: December 31, 2017, 08:38:23 pm »
forcing people to not play or change class goes fundamentally against the crowning ideal of player freedom that crpg tries to embody


can't do this, sorry m8

You're complaining about archers and I'm giving solutions, it's more productive than simply screaming NERF every few minutes. We want people to stay on the server yet archers force people away because they are too stubborn to take a shield or accept that they are going to get shot due to lack of protection. Again you are suggesting a nerf to a class that only has X amount of ammo and is most of the time useless in close combat besides blocking. What are archers suppose to do? I know that most cases I cannot afford to put 5-8 arrows in a person, which is the case at times. I have to aim for headshots and that's how I've found it for the longest time.

More so you posted photos of the reticule in very light clothing, you should post screenshots of what the armour does to that and try to shoot from a much further range at a moving target trying not to get shot. Shooting a guy standing still is easy as piss, an even then you can miss 2/3's of a shot due to veering

7
General Discussion / Re: The Ranged Problem.
« on: December 31, 2017, 08:27:30 pm »
lol, if that gets implemented, it means people cant play their class, because melee cant be assed to get shields and work together. Instead they try to avoid it by having a spasmatic attack on their hand.

I main as range, but it's not unheard of. I remember NA community having something the same and this was before na really had pop back in the day. I'm willing to not play my class to let the server get popped.

8
General Discussion / Re: The Ranged Problem.
« on: December 31, 2017, 06:02:46 pm »
yes, if you have 100 people on the mob will charge the archers, if you have 10, the other 8 will quit

My suggestion to that is something with the rules, no range under X amount of players, because I know I've caused people to leave the server due to pews.

9
General Discussion / Re: The Ranged Problem.
« on: December 30, 2017, 02:50:34 am »
A finite amount of ammo, have to spec completely into it if you want to touch anyone in armour with any real result, HS's are almost necessary for some people who go heavy in armour. Then there are armour restrictions and WPF loss which can be pretty steep. Once swords get close to you're pretty much dead at that point unless you can block or run away. Pushing is more to do with strength and if they catch you with a block at the time. If you're a 2h or polearm without a shield that's tough luck learn to dodge.

I've played an archer in CRPG for a long time and it has changed dramatically since the days of yore. I use to be able to steadily de horse people across the map and hit them on horseback. When I see people complain these days it's mostly 2h/pole that has no shield and gets dunked on by an archer. We could stop a lot of the crossbow things by having them require PD to use, would also kill the class because a lot of the players enjoy the use of 1h weapons with some bite to them, in sharp contrast to archers that have almost to no hand to hand capability

11
Its finally the end, wow. I feel old siting here typing this out after playing with hundreds of CRPG players only really getting to know the lot in acre, such as Rein, James, MCsanders, Falcon, Vebb, Behemoth, Axeman, Bravo, Saint, Gryphter, Matthew, Echo,Cameron, Bruttus, Blue, Delson, Brenn, Dex, Courvix, Witchcraft, Trueshot, Ares, Haldrade, Miserable Old Bastard, Marcus, Vex, W0lf, Cassander, Tornkik, Knightmare and many others whom I knew from acre briefly and other clans. After all these years I've seen the clan Acre come and go as grass grows outside, its persistent nature and enduring through the many struggles the clan faced in crpg/strat. I set aside my bow for along time and I look forward to restringing it in of kings and men. I hope to see you all there aswell.. I need some target practice.  :wink:

Your persistent bastard of an archer, Sellka.

12
why is this thread still here on the first page, bury this shit post and gobble yourselves into the next life.

13
Diplomacy / Re: DOO DOO DOO DOOOOOOO
« on: March 06, 2016, 04:49:27 am »
Um, I didn't actually read the thread except for the last post, but I want also claim whatever we are claiming!

(click to show/hide)

I may not be claiming anything but I will join in this contest to see which liver explodes first.

14
Beginner's Help and Guides / Re: Solid Builds
« on: March 05, 2016, 09:20:35 pm »
What is a goof build for a Longbow archer?

Since the patch? Im not sure. Been playing with 27-21.
Trying my 30-18 currently.

15
I don't think they are even remotely talking steam early access. Devs seem more focused on the game and community.

Pages: [1] 2 3