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Suggestions Corner / Re: Make Stones lootable again (POLL INSIDE!)
« on: April 05, 2014, 10:41:46 pm »
Why not? Stones yes,reused dildos no.
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I have a feeling you don't like debates. Going off on a rant doesn't help m8.
Im sure Daruvian can also be witness to the fact that more than half of the maps are more biased towards infantry gameplay based maps such as towns where archers can just sit on top of a roof and cav will never reach them.
On the more cav type maps that are very open, sure archers may get fucked over, but everyone does else too. Infantry gets screwed just as hard by a smart cav.
Hi my name is Daruvian and I've played far more generations of cavalry in NA than I would ever be willing to admit in real life.
An unaware archer can be easy to approach and hit, however a good archer with a tilde key who has experience in melee classes and movement will just be able to jump out of the way of your horse and pepper it until it is dead. Someone like flying_dildos, that ivani nerd, palatro, those guys.
watch the archer wave her epeen all over the place and watch me fail lol
this is before archers nerf.
Just going off your highlighted parts.(click to show/hide)
A pure archer should be very fat because A) They are focused on shooting from a distance, not kiting and pointblanking. B) They should not do well in melee at all because they are dedicated archers.
Cavalry wrecks archers simply because cavalry always wrecked archers. In history and in games. Acceleration bonus would be fine but arrow weight doesn't need to be lowered for that to happen. Also, cavalry doesn't really counter archers well unless they use really heavy cav or are extremely careful. Heavy cav upkeep is insane and you almost always lose money. Light fast cav is not as expensive, but 2 archers that see that cav can take him down no problem.
Throwers/xbows do have some advantages in kiting/dmg wise against archers, but they can not get as much ammo/accuracy (some xbows are very accurate if built well but the reload time is insane) and their style is supposed to be different. Not all ranged should be compared to each other as if they are the same.
TL;DR : I understand your pain but with the amount of archers on, I doubt a buff will be coming out for them. You also can't really argue realism in this game because realism doesn't equal a fun game for any class.
Real response from an archer :
No.
The arrow weight nerf was well deserved, and is still needed.
If you can't "evade" cav, then stick with infantry. You can't expect to be able to deal with everything on your own.
'Tis a team based game, you know ? You could still slightly increase the arrow weight, and it wouldn't change the archer's life.
They learned to deal with it. Try to do the same.
Getting heated and shit talking is not going to help your point man. Good job killing your own suggestion.
Counter response : Arrow weight used to be low and now it is high for a reason. Maybe if arrow weight was always high your suggestion would make sense, but this community has already dealt with low arrow weight and the response was no.
+1
If the archers can do high dmg and outrun people, mod will successfully have turned into Mount and Arrow. Way more people would start playing ranged, even myself, because why not at that point.