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General Discussion / Re: See you guys tomorrow on EU1 (Saturday)
« on: May 29, 2020, 06:05:45 pm »
I will try to get some templols on it again.
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· Bug with catapult glitching the wall is fixed (hopefully it fixes no-clipping walls bug too, if not - we fixed a bug that registered catapult hits wrong)
· Max items on the ground is increased from 500 to 1500. Items dropped on the ground during huge fights should not disappear any more (if they do - we'll increase it to bigger numbers)
· Gate house with two wooden towers has its collision meshes fixed (no more invisible walls)
· Fiefs that are locked in battle regenerate 50% less population, so it's consequent sieges are more encouraged
· Ranged&horse limit is now based on server's max number of players (10% of it), server max players set to 160 for both EU1 and NA1 (so that ranged and cav limit is 16)
Added Zhanguo Ma (Horse)
Added Linpiang Xiongyu (Body Armour)
Added Jian Bang (2h)
Added quickdraw for newly added dagger tier items
Warbrand reworked and assigned to Swadia
Red Tassel Spear assigned to Berezium
Lithuanian Shield assigned to Vaegir
Black and White Kite Shield assigned to Staufen
Practice Shields assigned to Swadia, Rhodok, Ferocia and Staufen with according colors
Steel Shield assigned to Staufen
Brown Lion Heater Shield assigned to Staufen
White Black and Red Kite Shield assigned to Swadia
Hide Covered Round Shield removed from Common
Eastern Bow made 2 slot
Decreased Baguadao price
European Lance assigned to Staufen
European Light Lance assigned to Ferocia
Houndskulls assigned to Rhodoks
Visored Sallets with coif assigned to Staufen
your ping was somewhere around 120, which really isn't that bad
I wasn't around when the old XP system was in place so I can't give a good description of it but yes, we would like to replace the current xp system with the old xp system. There will probably be adjustments based on our current population and on what we find out diving deep into the code. We haven't touched or looked at the code yet, but will dive right into it after strategus is good to go.I dont want to be negative, but that is 1 the most stupid change ever made in that mod. Like do you have idea that everyone will be forced to fight with mob any other playstyle will be suboptimal.