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Beginner's Help and Guides / Re: Game mechanic megathread!
« on: June 27, 2014, 01:20:38 am »
I really think weapons should have a chance to break when parrying. The force, sharpness, damage type, and speed of the blade colliding with it might be taken into account, to make this more realistic. if that is daunting, then just a really low chance, like 0.01% per parry for sturdy weapons.
These long, endless duels where a flimsy looking sword is fending off someone's every attack... because it's a twitchy bastard behind the keyboard who has the reaction time to block anything coming at him... has to stop.
These long, endless duels where a flimsy looking sword is fending off someone's every attack... because it's a twitchy bastard behind the keyboard who has the reaction time to block anything coming at him... has to stop.