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Messages - Armycook

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1
General Discussion / Re: Life after cRPG (Real life images inside)
« on: July 28, 2016, 09:13:55 pm »
Apparently your dating-post got more replies than the OKAM forum today haha!

2
General Discussion / Re: Astralis
« on: May 22, 2016, 06:15:26 am »
Im back

3
General Discussion / Re: goodbye NA, hello CHN
« on: May 22, 2016, 04:12:24 am »
Man, we had this saying in Chinese 风水轮流转,basically the FengShui takes turns favoring each party. Now its our time to shine!

Too bad CRPG is in its twilight years..... Missed the good old time!

4
General Discussion / Re: Dear game balance team~~~ALL PLASE COME IN~~~~~~~
« on: November 16, 2014, 07:55:11 am »
Also the part about individualism vs collectivism...
Back in my middle school in China about 4 years ago, I remembered a large part of our non-academic education is Collectivism, our middle schools and high schools are not based on course selection system, instead, we are divided up into different "classes" with an almost militaristic structure. Students participate in school events in the unit of classes instead of individuals, however, there are individual-based contests too. But mostly, a class shares honor and shame, the designated classroom is to be cleaned by ourselves, each classroom has 2 black boards, one for the teacher, and one for the students to demonstrate the uniqueness of this specific class. We will have different posts like class monitors, artistic overseers, assignment overseers etc., mostly elected by students. This system definitely creates the "commune" feeling in a school, where students works together and helps each other, at least in ideal cases.
I don't know why you guys think Cups and Teeth are wrong, their description seems pretty accurate to me.

5
General Discussion / Re: Dear game balance team~~~ALL PLASE COME IN~~~~~~~
« on: November 16, 2014, 07:40:10 am »



I will say you know too little about China, especially the CRPG players. We do have people in forum. But we have our own Chinese "forum" to share. M&B is a good game and CRPG also. It is no doubt that all the CRPG players bought the keys. My own experience, this game is very good which worth that little key cost. The cost of key is just around 60 RMB. As I know, a lot of player on M&B bought the keys.

True, except he was talking about M:BG not MB, Melee: Battle Ground is the new game produced by chadz and his crew right now, there was a fund raising about a year ago(?) when you can invest into the M:BG project and pre-order the game.
As far as I know, there's probably around 10 Chinese players donated, I'm not entirely sure though...
Plus the CRPG section of MB China forum had been pretty cold for a while now...

6
General Discussion / Re: Upcoming "Revival" patch
« on: October 15, 2014, 05:47:41 am »
YES! They added the best OSP pack!

7
General Discussion / Re: The 5th CN Chrysanthemum Cup
« on: July 27, 2014, 02:14:57 am »
他现在就是这么设计的。。。把旗子出现时间改早了所以骑射弩骑没法拖太久

8
General Discussion / Re: SHIT!!!!!!!!!I missed the most important!
« on: June 20, 2014, 09:31:57 am »
So these Chinese people are getting mad at CRPG developers because it is not exactly historically accurate?

Get with the times....  It has never been accurate.

Shanghai_Brave doesn't represent the majority of Chinese CRPG community in anyway.

9
Here it is!

First of all, why do we love Mount and Blade? Because its realistic, and mostly stayed true to history.
Then, as a game, Mount and Blade is and needs to be balanced.
But balancing a game is not done by keep nerfing everything, that would be ridiculous.
Seems like everybody hates ranged, so ranged keeps being nerfed. But what if ranged players complains about melee classes? Will melee gets nerfed to hell?
Also cavalries and HA's are hated as well.
Here I propose a solution that might solve the problem and is in favor of everybody!

1. Adjust ranged damage back to native way, but make everything except bodkins bounces off heavy armor...

2. Remove shield difficulty( Which idiot cannot hold a shield in real life?) every class will be able to hold a shield, but without shield skills your shield will be slow. But everyone MUST be able to hold a shield. In fact, you don't need shield skills to hold a shield in Native. Adding shield difficulty does nothing except decreasing class fexibility.

3. Make horse controls like the donkey(The current turning ability of horses are not realistic) This way can prevent horses knocking people down like bowling...

Once above alterations are done, the game will look like:
1. Cavs will be forced to work together & charge as a group( Horses not as agile as  before)

2. HA's can only shoot from a distance( Same reason as above)

3. Infantries MUST and WILL form shield walls and charges together all the time

(PS: Pleeeeeaaaase make Yumi bow 2 slots. Japanese people were not good at horse archery, making someone able to carry a Yumi and a Nodachi at the same time just to satisfy people's Samurai fantasy, is ridiculous.)

1 more thing, my main character is a level 35 Mongolian horseman, a Shielder/HA/1h hybrid, I can do good in any situations. But why the hell will you nerf my WPF? I used to have 75 1h WPF, 150 Archery, now I can only have 20 WPF. What the hell is wrong with your brain? I know you always wanted to make every possible class very specialized and not flexible, do you think this is fun?? Why am I not allowed to be able to do melee and ranged and riding at the same time?? Almost every nomad warrior is capable of doing all of these!)

To be honest, all you CRPG devs ever did was balancing stats, without modifying any game mechanics at all. Also, all these so called "balancing", was nothing except reducing class flexibility and nerfing archers.

If you want to reduce flexibility, but I will make a lvl 35 hybrid nontheless. Slashing, riding, shooting, melee, I can do everything, getting good score in every map. But who knows? You nerfed  Weapon mastery! You nerfed Power Draw! GOOD JOB!

After all, if you make this game realistic, it will be balanced. Keep nerfing a class is just ridiculous.


Authentic Translation Without any modification except the ones needed for this to make sense in English.........

Also translation in Multiple languages:
Spanish:
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German:
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For PANOS:
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PYCCKNN:
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Bonjour:
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Kebabese:
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Auld Lang Sine:
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More coming...



你得给我付工资。。。。

10
General Discussion / Re: I want to play a game (Prices)
« on: June 20, 2014, 08:39:31 am »
OMG!!!! This game is even more addicting than CRPG!!!
(click to show/hide)


11
Proper translation: Why not use the Native archery animations?
Pffft......I don't know...
原来的动作都不用抽箭的,现在的动作再怎么说好歹连续射箭的时候需要把箭从箭筒拔出来。原来的动作拔箭只动作就一个瞬间。
/thread

12
General Discussion / Re: Chinese Overhaul
« on: June 16, 2014, 08:21:55 pm »
I like your style, just do not understand what is meant by Avatar tumbling. Our archers prefer Bow, Rus Bow and Long Bow. Their strength is usually 21 or more. If you are hit, you will lose more than half of the blood.

他说每次看见你发帖,就想象着你的头像很努力打英文的样子,非常可爱。。。

13
General Off Topic / Re: Let's play a game!
« on: June 16, 2014, 08:10:31 pm »
Ken456 IMO
(click to show/hide)

14
General Discussion / Re: Chinese Overhaul
« on: June 08, 2014, 11:00:45 pm »
Yea strat would definately be nice
There have been several different kinds of events going in cycle in CN server, but it is very hard to organize some roleplaying events with normal server mode.
For example, the Cav VS Inf event took place between one team of completely cavalries and a team of completely infantries, once the game ended up with 1 cav left on foot, and the other time 2 infantries left standing.
With strat, these events can take a place in a more organized fashion, and more XP too

15
GUD LUCK! Plz don't give me anything, I just lost my CDKEY...
Loved your stickery while playing, but HOW DID YOU BLOCK A LONG MAUL WITH DAT STICK!!!

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