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General Discussion / Re: How to change the CDKEY ?
« on: October 19, 2015, 09:51:53 pm »
NO can help ?
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Made an alt and got it up to 30/09 so far.
I must say that the difference between 9PD and 10PD is not really noticeable to me. I have 100 wpf in archery and levelled to get the 10PD today. Feels pretty much the same.
I know at least two high level 9PD archers on EU1. Still they are the minority, but there a prolly a few of those.
To chinese players, check that your servers are patched up to the latest version of cRPG!
Teeth, thrust me, there aren't any other build than 18/24 on EU1. Also, 30/12 is a shit in melee.
This bug is true. NTWa is one of our players. Powerful archer.
1 point of PD increases accuracy by 1.5 accuracy points (+20 for PD and +13 for an accuracy point for some reticule function)
If those reductions are correct, I imagine the combination of +1 PD accuracy increase and reducing the wpf reduction all the way down to 82.3 provides a slightly better final accuracy to 7PD builds with better missile speed.
Edit:
UsingCode: [Select]proficiency -= max(14*PD - (1.4 ** PD), 0);
I think the wpf curve that had 0 for 13 PD was changed soon afterwards. Might need to check in-game to make sure it's correct.
1: 12.6
2: 26.0
3: 39.3
4: 52.2
5: 64.6
6: 76.5
7: 87.5
8: 97.2
9: 105.3
10: 111.1
11: 113.5
12: 111.3
13: 102.6
PD 9 -> 10+ is only special because the PD formula currently used gives you slight WPF boost when you increase it.
I don't think it actually gives you a boost for 11-15 PD since no bows are capable of being drawn out to that point (and because there have been no reports of crazy super fast + accurate + damaging 12-13 PD builds running around) but it does work for 9-10.
It's a bit of a stretch to call a 6 WPF boost game breaking though.
PD WPF Penalty
0 0
1 12.5
2 25.8
3 38.6
4 50.9
5 62.4
6 72.6
7 80.9
8 86.4
9 87.6
10 82.3
11 67.5
12 38.3
13+ 0Code: [Select]
var penalty = 0;
if(weaponType == "Bow")
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10; //round to nearest decimal place
if(weaponType == "Throwing")
penalty = - (ps * 11);
return penalty;
Huh? i thought PD REDUCED wpf (accuracy).