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Messages - Kaliffen

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1
Sell/Trade / Re: [BUY/SELL/TRADE] Auction House (Heirloomed Items)
« on: June 09, 2011, 01:35:57 pm »
Edit: Actually, nevermind!

2
General Discussion / Re: Standard equipment. So it's native.
« on: January 20, 2011, 06:36:37 pm »
Have you even played native? The equipment set is totally different.

CRPG has much wider range in terms equipment and stat permutations that make sense. It is a totally different experience entirely.


3
Suggestions Corner / Re: Fatigue bar & Sprint
« on: January 14, 2011, 04:41:56 pm »
... Fatigue for swings on the other hand would be good. I think it would change the game tremendously, and in a good way.
+1

5
General Discussion / Re: Fix List v210
« on: January 11, 2011, 10:48:54 pm »
my personal five cents:

show stoppers:
whack a mole (barmace pd 9)
people that run away to extend fights (my precious...)

maybe:
throwers seem a little to powerfull / have no drawback as support weap. Overall i see LOTS of them.
 
good:
equipment diversity on the field. (better pre 2.10 imo. Crank up that upkeep!)
skirmish fighting and support roles more in focus.
more balanced.

overall much better.




6
Suggestions Corner / Re: How to fix throwing
« on: January 11, 2011, 12:53:10 am »
But, why, then, Is there so many throwers right now?

7
General Discussion / Re: the game doesn't feel the same
« on: January 10, 2011, 10:28:16 am »
Well I quit because I felt CRPG was becoming boring and frustrating to play.

After the patch I am feeling the fun again.

I like how the various "player classes" become more obvious, now that people are forced to do a resonable evaluation of their gear (ie. has to make tradeoffs).  It seems these classes are more organic than in other games. For me the fun is back.

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