A company of very diverse and unlikely allies, famed throughout the European lands for their experience with their particular weapons and fighting style.
Ruffian KinngrimmArmed with a steel pick and a shield, these warriors are known for their incredible speed and defensive fighting style. Best used for taking down weapon racks, but very good against infantry and ranged units as well.GearArmour cost: 11116 (1.5)
Weapon cost: 9896(1.0)
Total: 21012 (2.5)
Proposed stats: 15/33, Maxed out PS, athlethics and shield skill, some IF, 180 1h wpf.
Ruffian KnitlerEarliest known medieval prototype of a sowing machine. This unit excels at stabbing with an oversized needle. It’s other strengths are generating GTXs and QQ on the forum. GearArmour cost: 17297 (1.5)
Weapon cost: 8251 (1.0)
Total: 25548 (2.5)
Proposed stats: 24/24, Maxed out PS, athlethics and high IF, 170 pole wpf.
Ruffian Ivani4Highly effective juggernaut shock troop. Highest effectivity/blocks ratio in the game. His presence inspires his comrades and frightens his enemies. Armed with some of the highest damage weapons available, getting hit by one of his wild swings is the worst fear of anyone.GearArmour cost: 36133 (2.5)
Weapon cost: 6671 (1.0)
Total: 42804 (3.5)
Proposed stats: 36/12, Maxed out PS, athlethics and IF, 130 2h wpf.
Ruffian TenneFamous for its love for strawhats, tea and biscuits. A strong archer unit while also being somewhat capable in melee, unlike the rest of the archer scrubs. Very light armour though.GearArmour cost: 1107 (0.5)
Weapon cost: 23675 (1.5)
Total: 24782 (2.0)
Proposed stats: 24/24, Maxed out PD, PS, medium athlethics and some IF 170 archery wpf and 80 1h wpf.
Ruffian RoyanssFrench baguette unit on horseback. Fast, maneuverable and deadly. Fights better the drunker it gets.GearArmour cost: 10825 (1.5)
Weapon cost: 10712 (1.5)
Horse cost: 22004 (1)
Total: 43541 (4)
Proposed stats: 21/24, Maxed out PS, Shield, Riding and athlethics, some IF. 170 1h wpf.
Total cost: 157687Total points: 14.5Sadly once again 0.5 over the point limit. I had to make so much adjustments already to the actual gear of these players. Now the 0.5 point excess could be fixed by replacing Royanss Elite Cavalry Shield with a Round Cavalry Shield, which would have zero effect on the strength of the unit in my opinion, and then I would lack a 4 point unit, so I kept it this way. If anyone sees any grave injustices, feel free to point them out, but in most cases I will not be able to give them more expensive weapons or body armour, due to the points limit.