If you actually use the damage calculator you will find that the longbow does worse damage than before against light to medium armored opponents (30 cut went to 23 pierce), the only ones it has become more powerful against is tin cans. So if you are feeling the pain, thats your issue.
Also, archers accuracy was nerfed in the hotfix, so all those people complaining about archery realize that it is the same as just before the patch except half as much ammo or less because of the inventory slot changes.
Inhuman there are quite a few low level 1hers that count as 0 slot items that are useable. You may have to retire and restat to have 1her skill, i like the spiked mace, and would agree that 2handed weapons that you carry on your hip like bows that you carry on your hip, should be 1 slot items (i.e. longsword, bastard sword, etc.) otherwise ahlf of archers will be using spiked mace or really low level 1hers.
Also, they have already said the hidden items issue (goedendag and others) will be fixed in the next patch/hotfix.
And why would i then decide once every few rounds to wear plate if i then get demolished anyway. I found the old, noobish solution to carry a shield even when playing a 2h still works (it has been nerfed as well, i needed to buy a lower tier shield, couldn't use my old shield anymore). I don't want to get oneshot if i pay the upkeep for plate unless it's a 36str build character wielding a slow and short, heavy hammer. Cav is a little better (more balanced) than pre-patch, still being oneshot by a running couched lance, which is also unblockable, sucks. (fast moving, unblockable, oneshots. lol)
This thread is about what we don't like so don't take it as whining, overall i'm pretty happy with the patch, and look forward to strategus to have some more meaningful battles.