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Messages - Rasputin

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Beginner's Help and Guides / Re: Solid Builds
« on: October 13, 2011, 01:50:25 am »
I'm trying to decide between 27/12 or 30/9 for a polearm build, also wondering if I should pump anything into weaponmastery for only going from 111 to 130.

Basicly is it worth trading 2 HP for 6 WPF 4 HP for 12 WPF and 6 HP for 19 WPF?

2
Suggestions Corner / Armor, Weight and Price.
« on: May 07, 2011, 09:15:13 pm »
There are a lot of available armor and helmet types, but there is some odd oversight on the weight/armor/price on most of them, Something that gives less defense could weigh more then a similar item, or something with identical stats could be 500-1000 pricier.

First examples would be the Churburg cuirass, identical stats but priced at 23,097 23,589 24,066 for different looks, same for hourglass and gilded hourglass gloves at 9 body armor 1.3 weight but 500 more then the other 9 armor gloves.

for Helmets there are tons that are in the same weight range, say 1.5 weight, and range from 30 to 33 armor or 3 weight ranging from 50-52 making anything not bought at the max armor to weight less effective then it could be.
Another example is the new Litchina helmet at the same weight as the great helm with hat, but 1 less armor.
I know there is the difficulty of the item sometimes to consider, but doesn't factor into it often.

My suggestion is to fix price increases for just different skins with the same stats and to add weight into consideration for the armor value.

Post if you agree that the shop prices should be reworked or if you got another option on this.

3
Suggestions Corner / Gold/Experience on Kills
« on: March 04, 2011, 05:47:32 pm »
Since the grind at 30 can get slightly boring, what if once you hit 30 you would get gold/exp on personal kills, or even just experience, as encouragement to do well and to decrease the grind a tiny bit as reward for doing well.

If it gave extra gold, could lead to tincans affording heavier gear, if that turns out to be a bad thing could just be a experience boost in the 100-500 range with a possible decrease on siege servers.

4
General Discussion / Re: Less Night Battles Official Petition
« on: March 04, 2011, 12:17:24 pm »
Instead of just removing night, why not just make it almost as bright as day, but with a -really- strong moon.

5
All the realistic effects are nice for singleplayer but for multiplayer you want as few random factors effecting you as possible, so yeah remove the rain effect.

6
As much as I think all the people using bar maces should go die in a fire, should still offer a weapon change when the weapon is thankfully made useless.

7
I just feel like if people think like they wasted to much time into something they don't use, they might just quit playing the mod and the playerbase gets smaller and smaller.

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Suggestions Corner / Re: nerf team hit damage
« on: February 28, 2011, 12:01:05 pm »
How drastically would it change the game if when someone did team damage, they took the damage instead of the person hit?
Aka a Karma punch to the face?

9
Suggestions Corner / Re: New Light Armor Piece
« on: February 25, 2011, 08:21:53 pm »
We need some more 30 body/10 leg 5 weight armors besides studded leather, it's my favorite armor statwise but could use some more variety in looks. especially since there is what looks like a graphical error on the neck of the armor, anyone agree with this?

10
Game Balance Discussion / Re: Steel Pick (continued discussion)
« on: February 25, 2011, 08:19:16 pm »
I think, at most, the steel pick just needs the same price as the warhammer, and for people to choose between minor stat upgrade or knockdown chance.

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Game Balance Discussion / Offer Heirloom Respecs on Major Weapon Rebalances
« on: February 25, 2011, 08:15:49 pm »
Some weapons need serious overhauling and balancing, and that shouldn't be prevented, but should consider to offer respecs if there are major changes to the current main weapons, just so people can feel like they didn't waste 1-3 generations into a single item, and allows them to try something new or the same thing again.

This coming from a 2nd gen, so I don't even have a masterwork yet.

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Game Admin aBooze / Re: Wooki : D
« on: February 25, 2011, 09:30:51 am »
Just gonna have to throw a +1 after reading the post defending himself, that is just bad.
Some people just don't deserve fake virtual power.

13
Suggestions Corner / Re: Overhead stab for spears
« on: February 23, 2011, 07:40:12 pm »
My first character was polearm+shield, but quickly noticed everyone could just downblock me if they were smart, so I was useless against anyone with a brain, wouldn't mind it being viable again.

14
Scene Editing / Re: [COMPLAINT] What's next - Oh... It's THIS map...
« on: February 21, 2011, 08:41:23 pm »
Mappers need to make more mirrored maps, less imbalance and if it works for team fortress, it can work for this.

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