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Messages - cordella

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Guides / Re: Finnian Tiercel's Texture Modding Guide
« on: December 27, 2012, 07:05:25 pm »
The tool OpenBRF is the quickest way to find textures corresponding to any particular mesh/model, although it can still be a bit of a hunt to find the mesh you're looking for at any time.
Run it and open the various .brf files inside the Warband/cRPG Resorce folders—which contain collections of meshes and the texture information attached to them—and you can see the items fully rendered.

While the resource files may or may not be well-named, the meshes contained within generally are.  After a bit of digging I found the rondel dagger inside cRPG/Resorce/medieval_equipment_crpg.brf and its associated texture weapons3.  This is the Native Warband texture weapons3.dds which can be edited like any other.

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One advantage of OpenBRF is that for meshes that use generic textures such as the above, you can use OpenBRF to change the texture to a copy of itself so that only that one mesh is changed, i.e. make a copy of weapons3.dds into the cRPG Textures folder, rename and modify it, and then change the texture associated with the rondel dagger inside medieval_equipment_crpg.brf to yor modified .dds.

I've yet to find the padded armor.  I'm guessing it's a Native armor but I haven't yet found it in the resource files.

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