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Messages - irvine

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i know PD and PT skill decrease wpf . of course armor decrease wpf , too i know
but i heard someone said "althletic decreases wpf now"
is it really ?
can someone tell me how does the range wpf really works?
thx ...

2
Suggestions Corner / double sided lance state
« on: November 09, 2012, 12:37:37 pm »
Double Sided Lance
weapon length: 130
weight: 1.5
difficulty: 10
speed rating: 93
weapon length: 130
thrust damage: 32 pierce
swing damage: 16 blunt
slots: 2
Couchable
8427

War Spear
weapon length: 150
weight: 1.5
difficulty: 11
speed rating: 95
weapon length: 150
thrust damage: 28 pierce
swing damage: 18 blunt
slots: 2
6821

Red Tassel Spear
weapon length: 150
weight: 1.5
difficulty: 12
speed rating: 97
weapon length: 150
thrust damage: 27 pierce
swing damage: 15 blunt
slots: 2
6185

double sided lance is so much short and slow.
the only one reason for double sided lance is couchable ,
but the damage of couch lance is nerf a lot now.
so should it be buff double sided lance ?
maybe increase 2 speed or 3 blunt damage ?
It looks like more wide and thick than warspear and red tassel spear , and should swing more hurt.

3
Suggestions Corner / Re: Flamberge and wpf
« on: November 09, 2012, 12:00:48 pm »
ok..but is it possible to "use 2h wpf" when using 2h sword second mode ?
the animation of second mode of 2h sword is more like 2h than flamberge .
why not ?

4
General Discussion / Re: Strongly protest this update
« on: November 04, 2012, 07:39:01 pm »
我痛恨风筝的弓箭手
我痛恨每局收尾弓箭手跑给步兵追 拖延时间且无聊
弓箭手本来就该靠远程火力歼灭对手
而不是愚蠢的风筝
我宁愿面对大力弓箭手 也不愿意面对愚蠢的风筝
这也是老外这次更新的宗旨 
大概只有国服猥琐习惯了才以为风筝是应该的

I am chinese , but i strongly SUPPORT this update for killing the goddamn kitting archer.


我想告诉那些支持削弱弓箭手的人,你能去玩弓箭手超过3辈子吗?
如果你是一名弓箭手,我想你应该就会知道,弓箭手在战场中的艰苦!
这次,更新又增加了跑动惩罚熟练,让弓箭手本来单一的攻击手段,变得更加单一!
强弓是弓箭手攻击的前提,跑动是弓箭手生命的保证。弓箭手放弃了重重的装甲,放弃了近战的武器。
现在又要放弃跑动,那弓箭手还剩下什么?
平衡游戏,不是靠削弱某一个职业而能达到的。
CRPG战场的人员平衡系统存在很大的问题,难道你们不觉得吗?
损害一部分人的利益,去满足另一部分人的利益,这不是一个好主意。
弓箭手要面对几乎所有的敌人:骑兵,剑盾,弩手,投掷。
请你告诉我,这些职业哪一个职业没有克制弓箭手。
骑兵的撞,砍,刺、
剑盾的盾牌。
弩手的持续瞄准,攻击力。
投掷的秒杀。
哪一项对弓箭手来说,不是致命的?
为什么还要让生存在各种威胁下的弓箭手更加脆弱。

CRPG的作者,你们就这样痛恨弓箭手吗?跑动惩罚熟练是只针对弓箭手?还是所有远程职业?
如果你们这么痛恨远程。我建议,取消弓箭手,弩手,投掷,骑射等一切远程职业!返还我们+3远程武器的转生点,返还我们的技能点,只留下骑兵和步兵。
最后,我想说:请尊重每个职业。请尊重每个职业的玩家,而不是尊重某一个职业!谢谢!

I want to tell the support weakened archers, you can play the archers over three life this?
If you are an archer, I would think you should know, the hardship of the archers on the battlefield!
This time, the update adds a running punishment skilled, to let archers would have a single means of attack, become more single!
Strongbow archers to attack the premise and running archers guarantee of life. The archers to abandon the heavy armor, to give up the melee weapons.
Now have to give up running, that Archer what is left?
Balance of the game, not by weakening a career that can be achieved.
The CRPG battlefield personnel balance system there are major problems, do not you think you?
Damage the interests of some people, to meet the interests of the people of the other part, which is not a good idea.
Archers to face almost all of the enemy: cavalry sword and shield, crossbowmen, throwing.
Please tell me, which one of these occupations career no restraint archers.
Cavalry hit, cut, stab,
Sword and shield of the shield.
Crossbowman the continued targeting and attack power.
Throwing the spike.
Which of the archer, not fatal?
Why let the archers survive the various threats more vulnerable.

CRPG author, you hate the archers? Only for running punish skilled archer? Or all remote career?
If you hate so remote. I suggest, cancel archers, crossbowmen, throwing, riding and shooting and all long-range career! Return we the +3 range weapons reincarnation point, the return of our skill points, leaving only the cavalry and infantry.
Finally, I would like to say: Please respect each career. Please respect each professional players, rather than respect for a career! Thank you!

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