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Messages - Nemeth

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1
General Discussion / Re: Question for devs/wise men
« on: February 26, 2014, 11:37:58 pm »
I'm fairly sure you can't. Every items has its stats defined in code on one line that has a very rigid structure and you can't alter it with any "if" condition or anything of that sort. I've never tried it however, but warband code is not known for it's flexibility, to say the least, so I think it is not possible.

EDIT: That said, I have no clue whether it is possible to dynamicaly change the stats of a weapon by a script, so it makes my whole post moot  :lol:

2
Mind changing the TS info for tomorrow's disgustingly early battle? Since nditions is out for now.

3
General Discussion / Re: Fear the Ranged death squad!
« on: June 08, 2013, 01:45:30 am »
To be fair, if you're running into a group of 11 ranged characters by yourself, death is the only real outcome, if you're careless enough to take such an action you've already justified your imminent death.  :cry:

And as far as the melee thing goes, I really don't think it's a fair comparison. If you're running into a group of 11 melee players on your own, I'm 99% sure you're going to die. Shit if you run into 5 on your own you're most likely gonna die unless those 5 players are absolutely terrible.

I was being sarcastic, though I understand that in written word it's sometimes easy to miss or misunderstand :)

You are very much mistaken. I think turning around, distracting, kiting, beating and backstabbing isolated elements is very important to the team. (I do it also because I can't stand clusterfucks..) To me this is controlling my game, and If I fuck up, its due to mistakes I did, contrary to the random mess that most players experience.

Yes Thomek, you think. The reality is, you spend 2 minutes running on the edge of the map, while the two clusterfucks clash. By the time you actually get into a fight to contribute, the round is usually decided. Killing that 1 archer that happened to be camping at the very back of the enemy team is, while nice and heartwarming, totally useless most of the times.
This is the scenario when you actually survive. However, following quite a few ninjas around with my agi character, all you usually do is stir some shit for 5 seconds in the backline of the enemy team that didn't get into fight yet, then get swarmed and killed.

I have nothing against ninjas, but they are not contributing in any major way to the results of the round.

4
General Discussion / Re: Fear the Ranged death squad!
« on: June 07, 2013, 09:47:17 pm »
Yeah I was there for this on an alt for a few rounds. Was hilarious. The ranged was literally just wiping people out, they were basically a moving firing line executing each person they came upon. I remember there was a shielder they ran into, and they all began firing into him. In a time frame of about 2 seconds, his shield was hit like 4 or 5 times, broke, and then he was hit another 3 or so times and died. It was awesome in a fucked up sort of way lol.

Isn't it funny how 11 ranged characters can tear up people who run into them one by one? Totally doesn't happen when I run into a mob of 11 melee guys all by myself. I just swing left and right with my mace and they all fall down dead.

5
Suggestions Corner / Re: Alert After Being Shot
« on: June 07, 2013, 05:49:05 pm »
What's everyone on about CoD? What CoD feeling? You have some kind of a complex from CoD or what? I'm indifferent about this whole thing, I don't care whether the one I shot sees a message telling him it was me who shot his ass, I just wonder what's this bullshit about CoD? Do you see who shot you in CoD if it doesn't kill you?

We already have a sound confirmation when we hit someone with ranged weapon, no matter how far they are. That to me seems way more "CoD n00bzorz easy mode" feature than showing your name. I understand that people don't agree with this, but the argument of "we dont want no CoD here" makes no sense.

6
Suggestions Corner / Re: Alert After Being Shot
« on: June 07, 2013, 04:43:56 pm »
No. I don't want others to see my name when I shot them. They should QQ around, cry about being shot and run around without knowing where the shot came from. This is warband, not some stupid CoD game.

You know what is a good indication of where the arrow came from? The direction it's sticking out of your ass. Making your name appear for them in the chat doesn't suddenly make you light up on their screen.

7
Lets just kick and ban all the peasants, the people who are trying to level and people who are trying fun and silly builds, let's ban those who have a bad day on battle, those who just aren't that good, ban those whose roommate decides to download that 60GB file and they are playing with 150+ ping. Let's fuckin' ban all those fuckers, so we have teams full of "contributors".

Bugger off with these ideas. Let's suck out all the fun out of cRPG. Unless you have your try-hard pants on, you aren't allowed to play, right?


8
Closed Requests / Re: BAN again ~
« on: June 06, 2013, 10:13:16 pm »
No regulations yet. Maybe soon?

Advice:

Be active.

Don't wear cheap armor or weapons.

Try to win.

What the hell? So now I am gonna get banned when I hop on my 9/30 character that uses long dagger only and wears armor that in total costs less than 200 gold? Often times I end up with negative KD. Many people would say I'm not contributing to the team and they would probably be right, as I die in one hit most of the times and rarely kill anyone. Was I avoiding the banhammer this whole time?
Should I be afraid of being banned when I see you on the server, or am i safe simply because my ping is below 20 at all times?

9
Faction Halls / Re: Risen [EU] Final Faction Thread [Poll added]
« on: June 06, 2013, 05:16:14 pm »
Could you send me the form that Meow requires to fill in? In case I manage to persuade another dev and he wants the info.
(click to show/hide)

10
Faction Halls / Re: Risen [EU] Final Faction Thread [Poll added]
« on: June 06, 2013, 05:09:02 pm »
Nope, Meow is the one in charge of it and he hasn't been seen on IRC since 28th. Apparently there is no second in command for this kind of stuff, so nothing can be done except waiting I guess. I'll try some dirty tactics later on though. How long has the server been set up for already? As in, how long is it ready, just waiting to be connected?

11
cRPG Technical problems / Re: Microphone help.
« on: June 02, 2013, 02:26:58 pm »
Did you try to mess around with the windows volume settings?

12
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: June 02, 2013, 02:09:17 am »
Alright, just asking :)

13
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: June 02, 2013, 12:04:19 am »
So change the core and leadership?

14
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: June 01, 2013, 11:01:13 pm »
So why do you not recruit people? Nordmen finally gave up on cRPG?

15
Faction Halls / Re: Risen [EU] Final Faction Thread [Poll added]
« on: June 01, 2013, 10:23:03 pm »
If you want, send me the server info (I think only IP address is needed) in PM and I can bug people about it on IRC. I've got finals now so lot of time to be annoying.

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