To be fair, if you're running into a group of 11 ranged characters by yourself, death is the only real outcome, if you're careless enough to take such an action you've already justified your imminent death.
And as far as the melee thing goes, I really don't think it's a fair comparison. If you're running into a group of 11 melee players on your own, I'm 99% sure you're going to die. Shit if you run into 5 on your own you're most likely gonna die unless those 5 players are absolutely terrible.
I was being sarcastic, though I understand that in written word it's sometimes easy to miss or misunderstand
You are very much mistaken. I think turning around, distracting, kiting, beating and backstabbing isolated elements is very important to the team. (I do it also because I can't stand clusterfucks..) To me this is controlling my game, and If I fuck up, its due to mistakes I did, contrary to the random mess that most players experience.
Yes Thomek, you think. The reality is, you spend 2 minutes running on the edge of the map, while the two clusterfucks clash. By the time you actually get into a fight to contribute, the round is usually decided. Killing that 1 archer that happened to be camping at the very back of the enemy team is, while nice and heartwarming, totally useless most of the times.
This is the scenario when you actually survive. However, following quite a few ninjas around with my agi character, all you usually do is stir some shit for 5 seconds in the backline of the enemy team that didn't get into fight yet, then get swarmed and killed.
I have nothing against ninjas, but they are not contributing in any major way to the results of the round.