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Messages - grimsight

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General Discussion / Re: hypocritical ruleset
« on: October 18, 2018, 08:28:16 pm »
Yeah I got on native a few days when crpg was dead planning to gk tdm and saw 30 ppl on battle so I went there. The very first rounds had Tsb Ruth, Manry and a few others repeatedly spwn killing. They killed me and a bunch of others then started saying I was tk in spawn and they ban polled me and I was kicked for no fkn reason. So I went and played gk tdm and 5-10 minutes later they showed up there spewing the same crap. I went to check battle pop and it was 8 down from 30 in 5 minutes.
I always prefer battle over tdm or seige but I wont be visiting na battle anymore.

The night you're referring to has already been dealt with. The server died after you left because I arrived and banned multiple team killers, including some regulars.

I'm very sorry you had to endure such an ordeal. Hopefully in time you will be able to move on from the trauma that is Warband teamkilling.

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General Discussion / Re: hypocritical ruleset
« on: October 18, 2018, 07:50:56 pm »
And yet the native na battle server is dead most of the time and when it isnt it usually devolves into people tk in spawn intentionally and dies off.
The only decent na battle server was Ronin.

NA battle was dead for a time because the Ronin admins killed it. This isn't exaggeration, they ruled too strictly and banned many well known players and inevitably killed their own community, as no one wants to play when their friends are banned.

Now NA battle is alive once again. There was no battle server up until a few months ago, when I came back to gaming and put up a server. You can regularly find 20-30 people on in the evenings.

If it "usually" devolves into tks in spawn I invite you to let me know when it happened so I can check the logs.

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General Discussion / Re: hypocritical ruleset
« on: October 18, 2018, 09:10:34 am »
it's hard to understand what the argument is here other than that admins should stop muting people at all. Give some examples of specific admins muting specific players over specific instances and we can better judge things on a case by base basis. Even if a muting is retroactively judged as unjust, so what?

If you act like trash in chat, you should expect to be treated as such.

opinion from my experience as the head admin of the native battle server, from running many 200 man events for years in NW, and my observations watching other admins.

The most trouble I ever see from trolls and edge lords is when admins rule with an iron fist. The more an admin flexes their power the more a subset of players will be taking up arms against them. In the end you might end up muting or banning half a dozen or more players.

Practically speaking: I would let 1 player slur occasionally, rather than mute/ban them immediately and then subsequently have to do the same to another half dozen players taking up arms out of spite. Almost every time I see rampant flaming/racism/whatever on GK TDM, it is because an admin was too quick with the punishments. 

In my admin experience, letting players express themselves how they wish is the best way to keep things under control. The occasional slur will be thrown out, and luckily we are all grown adults so we can handle that, and personally judge the character of the offender as we see fit. Admins are not needed until it is truly obnoxious and out of control, which I find rarely happens if you let players do what they want.

Maybe you cRPG admins are so vindictive that you feel you MUST immediately punish bad behavior. That's your prerogative. You'll end up punishing a lot more players that way, not all of whom are bad people.

in other news:

god hates long mauls

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General Discussion / Re: hypocritical ruleset
« on: October 18, 2018, 07:49:37 am »
muting for profanity is terrible for the sole reason that I don't need people with no sense of humor to be shield me from bad words

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