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Messages - Moribund

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1
...and it's just the ASP. Keep that in mind if you ever see a CMDR Anaconda blow up in front of you :lol:

In all fairness, my ASP has 88t cargo and it takes me like 2 round trips (2 jumps one way) to get 300k. Fuel scoop means no costs there. It's more or less pure profit.
Repairs are a bitch too. 1% damage = 2k repair :D

You can consider selling the scoop and buy cargo racks. Your route sounds roughly like 12000 per hour per ton. Profit is bigger when you are paying for the fuel and you save time as well.

2
Suggestions Corner / [Strategus] Checkbox: "Preparations are finished"
« on: October 18, 2012, 12:02:47 pm »
As in the title.
One for each commander (army leader) rank 10 faction members can use it too.

When both are checked...battle starts.


3
Deutsches Forum / Re: Baltimores (wir rekrutieren)
« on: September 26, 2012, 06:53:44 pm »
Elmuri ist und bleibt ein Guard. ;)

Und du Heinzelmann kommst auch zurück!

Tschuldigung für den Spam.
Viel Glück Baltimores  :)

4
Suggestions Corner / Re: Minimap
« on: August 07, 2012, 11:37:32 am »

You could explain it is realistic by saying the character you're playing was given a map of the area with buildings and areas marked.

Let it be known that from this day onward, I – Lord Moribund, Burgermeister of Tash Kulun - have ordered the copying of our holy texts to be ceased immediately and entirely. Despite the expected wrath of the church and despite seeing my chances to enter the realm of the father lessen, I have commanded all monastery-scribes to produce maps - so that all my peasant soldiers (that are worth less than the dirt under my fingernails) can go to battle over some meaningless village WITH A MAP!

5
Suggestions Corner / Make obstacles block all weapons the same way
« on: July 04, 2012, 10:43:47 pm »
For some time now, i was under the impression that polearms got more easily blocked/interrupted by obstacles than twohanders.

According to the game mechanic megathread the animation-modifiers of a right to left swing are:

Twohand  = +13
2h Polearm = -2

A Heavy Bastard Sword (105) and a Bec De Corbin (120) should then be of equal length.
I tested the following on the duel server:

I tried to hit a non-moving shielder with both weapons and without moving, while keeping the "view outfit" key pressed to prevent different attack angles.
I found a position where the Heavy Bastard Sword hit the shield (standing at my right side) and the Bec De Corbin did not.  :?:
The weapons should then be at least of the same length.

Next i tried hitting a stone wall at the same position the shield was before.
When the attack of the Bec got interrupted by the wall, the Heavy Bastard Sword's attack was not.

It might be a only related to one of those two weapons (i did not investigate it further) and i am only assuming this is a difference with weapon classes.
Anyway. i just wanted to point it out.
 

6
Announcements / Re: Version 0.286
« on: June 09, 2012, 02:37:38 pm »
Just a minor thing: are the duels working as intended?
It seems you have to press "offer/accept duel" a lot.

7
Deutsches Forum / Re: Bewerbung - Team - Deutscheland
« on: June 05, 2012, 11:10:58 pm »
Hallo,

- > deine Klasse: Polearm

- > deine Waffe (bevorzugte): Bec de Corbin/Bamboo Spear

- > dein Build: lvl 30

20/21

IF 2
PS 6
AT 7
WM 4
Wpf 137

- > dein Clan: Caravan Guild

- > deine Aktivität: sher oft, Uhrzeit variiert.
 
- > deinen Steamnick / wie wir dich erreichen: Nditions TS/ Steam: moribund_fh

8
Start cRPG
Host game
Select game mode: Strategus fief visitor
Start map
Wait
Map will change to your village
Join a team

Start building!

9
Strategus General Discussion / Re: 2 Questions about latest patch
« on: May 30, 2012, 04:31:08 pm »

3) Will every production/recruitment tick in Strat cost 1 tick - or just the ones where production/recruitment succeeded?

10
I'll check it out when i'm home.

Nice! You did it.
I can spawn...i can place walls and towers.  :shock:
It takes some practice though.


It is a little difficult to build at slopes. Maybe you should allow for a little more tilting?

Edit 2: Walls expanded (still not gates):


11
It just wont let me spawn.  :cry:

I am in Tash Kulun in Strat, the map changes to Tash Kulun after a short time...but it just wont let me spawn.

12
General Off Topic / Re: Dear Esther
« on: February 16, 2012, 09:40:32 am »
I have no idea, because i did not play the old one.
They say it is a remake, but don't tell what parts have been remade.

13
General Off Topic / Dear Esther
« on: February 16, 2012, 01:38:09 am »
Just two hours but 8 € well spent.
Load up steam and watch the trailer.
One of the few times that game reviewers' dramatically shortened quotes are right.

14
What have you done with your fiefs?   :shock:
You all went to the holy land?

15
Spam / Re: Mace Nerf! (A Satire)
« on: January 24, 2012, 01:41:44 am »
In real life...

(click to show/hide)

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