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Game Balance Discussion / Re: New Players need some love
« on: September 18, 2012, 01:20:18 pm »
I not sure i mentioned anything about it being hard to make money. I have had no problem after 10 hours of dying making enough money to buy some armor and a weapon. My problem is the 10 hours of dying it took for me to get there. It seems like a lot more people would play if you guys cut that 10 hours of dying out of the picture for new players. Its like counter strike saying "you must play for 10 hour with a glock, 10 health, and no grenades before we even give you the option of using anything else". Im glad its easier now than in the first months of crpg release, but now all you guys who have been playing for months don't worry about new players and are glad to run around 1 shotting them. Does nobody else see how many people have probably quit this game/never started playing due to the fact its so unfriendly to new players? Isn't that key to a new game, getting a good player base and allowing for new players to join in without feeling alienated? So far from what i have seen the player base is great, everybody seems friendly but i see a lot more potential if some very minor simple things were changed.