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Messages - drussus

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cRPG Technical problems / Re: Item Retrieval for hacked accounts
« on: September 28, 2011, 09:19:08 pm »
Retired again last night, not having my loomed items is messing with character progression.

Can i please get some help here, even the loom points will do at this stage.

2
cRPG Technical problems / Re: Items I lost
« on: September 04, 2011, 08:02:17 pm »
Taken from this thread http://forum.c-rpg.net/index.php/topic,13755.0.html

yours is the 7th post down dealing with missing items ingame. Seemed like it might be the answer to Argoths missing item. Sorry if i mis-quoted or anything.

3
cRPG Technical problems / Item Retrieval for hacked accounts
« on: September 03, 2011, 04:26:50 pm »
Character : Drussus
Date of Hacked Acc. : June-July?? (was moving house)
Gold withdrawn : 30000+
Heirlooms : Balanced pike - Tempered Italian Falcion - Heavy Iron War Axe

3x marketplace transaction messages are still in the messagebox dealing with c0meatmebr0

Not worried about the gold, just the heirlooms. am 1/4 way through level 31 and would like to retire and loom my axe (Spinebreaker :evil:)

EDIT: Ok, so i retired, couldn't wait :) please let me know if any other info is needed

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cRPG Technical problems / Re: Items I lost
« on: September 03, 2011, 03:39:41 pm »
Quote from Zapper: Yes, it always shows the last bought items first. So if you got too many items (90 something) than the ones you bought first will not show up. Sell some that you don't use that much.

this might help Argoth.

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Announcements / Re: Heirloom recovery
« on: August 28, 2011, 03:15:13 am »
Heirloom recovery - chadz i hope you can help out if my heirlooms were hacked by someone named c0meatmebr0 3 messages in inbox dealing with marketplace.

Hadn't logged on in a while moving house(BT took ages), came back to find my Heirloomed items gone . Please help

Name: Drussus
items: Heavy Iron War Axe
           Balanced Pike
           Tempered italian Falchion

Not worried about gold, can make more  :)

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General Discussion / Re: Punished for leaving?
« on: January 05, 2011, 05:07:38 pm »
On one hand it's needed to prevent people leaving mid-game when they see they're going to lose, on the other we really could use a short period at the start of the match where you can leave the game.

Aye, a short gap at the start of the round where we can leave server without incurring kit damage would be good. 

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