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Messages - Lanic0r

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1
cRPG Technical problems / Re: Crash after joining a server
« on: November 28, 2013, 07:36:04 pm »
Ok problem has been solved.

2
cRPG Technical problems / Crash after joining a server
« on: November 27, 2013, 08:33:55 am »
Hello folks,
after my trip to down under i realized that there is a problem probably came with the recent patch.
My game crashes after a few seconds. I see the obligate greet and quite before the time synchrosizing with the running round (mostly 4:59 min is screening and flickering)  it crashes.
How to solve this problem?



[21:48:18] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x2BCC96FC)
[21:48:18] Dumping call stack...
[21:48:18] - 0x0143A344 crpg_beta.exe+0x56A344 (mbTroop::canEquipItemInSlot+0x34)
[21:48:18] - 0x0138A8E2 crpg_beta.exe+0x4BA8E2 (mbMission::alterAgentItems+0x112)
[21:48:18] - 0x0138A2CC crpg_beta.exe+0x4BA2CC (mbMission::createAgentEntity+0x45C)
[21:48:18] - 0x0138955F crpg_beta.exe+0x4B955F (mbMission::createAgent+0x65F)
[21:48:18] - 0x0138B7E6 crpg_beta.exe+0x4BB7E6 (mbMission::spawnAgentFromNetwork+0x436)
[21:48:18] - 0x013C2D3F crpg_beta.exe+0x4F2D3F (mbnetNetworkClient::receiveEvent+0x8FF)
[21:48:18] - 0x013C230C crpg_beta.exe+0x4F230C (mbnetNetworkClient::receivePacket+0x37C)
[21:48:18] - 0x013C1F24 crpg_beta.exe+0x4F1F24 (mbnetNetworkClient::listen+0x274)
[21:48:18] - 0x0131FACE crpg_beta.exe+0x44FACE (mbCoreGame::frameMove+0x8E)
[21:48:18] - 0x013279AE crpg_beta.exe+0x4579AE (CD3DApplication::Render3DEnvironment+0x4AE)
[21:48:18] - 0x0132844C crpg_beta.exe+0x45844C (CD3DApplication::Run+0xEC)
[21:48:18] - 0x0146AB7F crpg_beta.exe+0x59AB7F (WinMain+0x16FF)
[21:48:18] - 0x015F26D1 crpg_beta.exe+0x7226D1 (__tmainCRTStartup+0xFD)
[21:48:18] - 0x75CB336A kernel32.dll+0x1336A (BaseThreadInitThunk+0x12)
[21:48:18] - 0x77D69F72 ntdll.dll+0x39F72 (RtlInitializeExceptionChain+0x63)
[21:48:18] - 0x77D69F45 ntdll.dll+0x39F45 (RtlInitializeExceptionChain+0x36)
[21:48:18] - 0x015F25C9 crpg_beta.exe+0x7225C9 (ftell+0x67)
[21:48:18] - 0x015F25C9 crpg_beta.exe+0x7225C9 (ftell+0x67)
[21:48:18] Dumping memory status...
[21:48:18] Commit size: 650 MB
[21:48:18] Working set size: 604 MB
[21:48:18] Available size: 5144 MB
[21:48:18] Heap #0 (process): 362 MB
[21:48:18] Heap #1: 0 MB
[21:48:18] Heap #2: 5 MB
[21:48:18] Heap #3: 0 MB
[21:48:18] Heap #4: 3 MB
[21:48:18] Heap #5: 0 MB
[21:48:18] Heap #6: 147 MB
[21:48:18] Heap #7: 0 MB
[21:48:18] Heap #8: 0 MB
[21:48:18] Heap #9: 11 MB
[21:48:18] Heap #10: 0 MB
[21:48:18] Heap #11: 0 MB
[21:48:18] Heap #12: 0 MB
[21:48:18] Heap #13: 0 MB
[21:48:18] Heap #14: 0 MB
[21:48:18] Heap #15: 0 MB
[21:48:18] Heap #16: 0 MB
[21:48:18] Heap #17: 0 MB
[21:48:18] Closing log file...

3
Suggestions Corner / Re: We need more LOVE!
« on: March 03, 2013, 12:11:56 am »
Do not forget to vote for Love!

4
Suggestions Corner / We need more LOVE!
« on: March 02, 2013, 08:32:21 am »
THINK BEFORE VOTE!

5
Armer Paul,es kommt drauf an was die spieler sagen und nicht was du denkst, tut mir echt leid.

6
Hi,
i reckon this is a rhetorical text.
Regards....

7
Game Balance Discussion / Re: Removing blocks from kicks
« on: January 18, 2013, 07:54:17 pm »
BlueKnight, START now!

8
Game Balance Discussion / Re: Removing blocks from kicks
« on: January 17, 2013, 10:09:02 pm »
If possible, buff damage or add damage bonus when you hit a player who's stunned by kick. That's best possible buff kickers can receive.
yeah add boots with implemented knives or razors?
Ah you guys still dont get it.
A situation which makes this game uniqe:
Your alone and dont fear the crowd approaching, because you:
1. Are a stupid right mouse buttton junkie (shielder) and run torwards and turning like a boss until some unexpected team hits happen
2. You kick the first in front of you and blocking a swing or whatever from another enemy beside the first one (you know like in a movie, musketeers or something). Youre a fucking skilled player (=not a shielder) and solve the situation by grabing your feet and run away or kill one by one.
So on duel server only shielder started to cry about kicks, because they are using non stabing weapons. A stab was not blockable. Skilled player have known it, stupid shielders not.
And now Duel and Battle has been mixed in my opinion. But i see it wont last long. Some time or other "devoelopers" will turn over again :mrgreen:


9
Game Balance Discussion / Re: Removing blocks from kicks
« on: January 16, 2013, 07:47:40 am »
Stab was unblockable (while kicking) before patch but for some reason people decided to whine at blockable kicking instead of using stab. It is probably too much for them to think for a while and stab, instead of trying to fight with a kicker with left and right swing...
If you hated kicking so much and it was so abused why weren't you stabbing I ask you...
too many casual players i guess. I thought no one knew stab is not blockable while kicking animation but me :(
See you on native duel?

By the way, i reckon a survey would be more succesfull on this subject.

10
Game Balance Discussion / Re: Removing blocks from kicks
« on: January 15, 2013, 09:54:47 pm »
silveredge, you play this game at a highlevel... im glad we share the same thoughts on this kick nerf...  it was totally a nerf to people who knew how to kick. its just lowering the depth of combat for non shielder classes
than ask developers why they nerf the complex game mechanic and change amateurishly. It was the only way to make a duel against a no brain shielder entertaining (especialy for guys like Kingrimm, Rey the Grey, Have the fee etc. with almost unbreakable shields, aaaah dont forget Ganjus) :mrgreen:.
Now every no shielder has been nerfed, GRATZ to inventor!
PS: for idiots who ask them self: whats wrong, why he  bothers shielder. They had been handicapped to be incapable to block in any direction while kicking, for a good reason=> Balance

11
Game Balance Discussion / Re: Removing blocks from kicks
« on: January 14, 2013, 10:27:11 pm »
Just removing the down block for good and the upblock so every weapon has a chance to punish kicks would have been fine imo
Although hes in a noob clan someone has told him the correct idea!
I gues a shielder playing admin without any skill invented this stupid change. Thx for being that forsighted developer team  :rolleyes:
Even less skill needed for a shielder now...

12
Inactive / Re: Spawn killer
« on: September 30, 2012, 01:40:23 pm »
no:)
and he still team attacks, i think hes a poor retard:ยด(

13
Inactive / Spawn killer
« on: September 30, 2012, 10:26:04 am »
He thinks its fun to kill a horse he has not to pay for. Ban please!
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14
So you are another one waiting for a Greek to pay him his money back?= Good luck with that.

And nice thinking!
Paanos thought that Greek could beat the Superior Germoney last football match.

15
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Give me my GOLD PAAAANOOOOS!
you made a stupid bet so you shall suffer until you finaly pay your debt!

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