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Messages - Salvius

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1
General / Re: The Epic
« on: June 02, 2016, 08:24:05 pm »
So as much as we'd like to be dealing with real people for every detail, not many people would want to play 'shopkeeper simulator', and you won't always be on at the same time as the people you want to deal with.

That's exactly the point.

This is why they decided (at least that's what my impression is so far) to focus on combat and automate everything that has nothing to do with fighting so that you don't have to bother with it. Then they will gradually make crafting and laboring available to the player for those who like to do it anyway, but it is not the focus of the game they try to create. Imo, gameplay for most people is supposed to revolve around fighting, exploring and some sort of politics.

And I think that this is the right approach because it sets the game apart from LiF, Chronicles of Elyria and other competitors that focus way more on representing the whole range of a (fantasy) medieval society.

2
General / Re: The Epic
« on: May 31, 2016, 11:09:21 pm »
I suppose we'll find out how as they develop epic more but its always fun to speculate. The easiest way I can think of is to have people set some, or all if they wish I guess, of their family npcs as guards that can take and store weapons. You can make it so players can too if they want but I don't foresee many people lining up for that. We can set npcs to farm and craft afaik so I don't see this being an issue.

My impression so far is that you will be able to set some sort of rules applying to the land you "own" and build your city on (this area should expand with every building you construct in close proximity to another building already existing, imo).
With "rules" I mean things like...
... you can only "enter" the city unarmed, leading to your weapons being automatically taken from you by the server when you walk through the gates.
... the "tax" rate they mentioned concerning the amount of labor force every crafting citizen has to give to the local ruler (which is also automatically subtracted from the amount you produce or the trades you do).
... who can construct buildings in separate sections of your city.
... how many of your family members (assuming your whole family lives in this place) can be used as soldiers during times of war.
... which kind of goods you are allowed to produce within the city borders.
... and so on

No one is needed to enforce these rules within a city because they are set by the ruler and restrict or allow certain gameplay mechanics while you are in the town or city. On top of that, if your local ruler is only a small lord belonging to a bigger kingdom, the king or marshal might also set some rules applying to his whole kingdom / area of influence (at least to all cities or villages belonging to his dominion).

This is the kind of "metagame" associated with being an empowered person in OKAM... That's how I understood it so far.

This is necessary due to the fact that Taser is right, there will definitely not be enough people willing to do the boring RP tasks needed to carry all this out with players only.

3
General / Re: The Epic
« on: May 31, 2016, 09:08:35 pm »
And how exactly are authorities supposed to find and punish criminals then?
Go by descriptions, like irl

Exactly. Or see them carrying out a bad deed while patrolling the streets.

Do you people actually believe that it would work? :lol:

To a certain extent, yes. And beyond that, criminals should enjoy the same sort of "safety" they had during the real early middle ages... No need for a police state imho. Never liked the fact how outlaws were treated on most PW servers... Being forced to stop a victim and talk to him/her because "kill on sight" was not allowed was so ridiculous.  :lol:

Groups of outlaws should be a considerable threat while you are wandering in the wilderness / out of town. This would also lead to cities with a reliable guard force and uncommonly safe outskirts being a preferable spot for people to live in or around.
To my mind, restricting criminals and making them easy to find / catch for the medieval police force can only shallow the whole experience of OKAM.  :)

Feel free to disagree, though. Maybe I haven't given this enough thought and miss something important.  :wink:

4
General / Re: The Epic
« on: May 30, 2016, 06:35:58 pm »
Don't like that. If its like a start battle then yes u should be able to wipe out village or castle or take it for urself.
But if u just roam around the map and killing ppl u should be able to kill anyone u want but for that for example become a bandit and if someone kills u, then he doesn't become bandit himself. But if its not a proper battle u shouldn't have ability to use siege equipment for example so u can't destroy any buildings, but should be able to kill and loot bodies and whatever is in the open. 
This will force some people to build walls and some people to make proper sieges. But there should always be mortal danger outside the cities and it will create more drama. Because if u will wipe out someones lumber mill, for that maybe they will wipe out ur resource points.
Or if neither side can win a war, both of them can make raids on caravans or resource points to weaken the opponent.
This has to be lethal and brutal or it will lack a lot of strategic moments.

I would like to agree on that... Even though I never played it, to my mind EVE is the MMOish game with the most complex and most interesting player-driven story I know. And this is because almost everything you do there can have tremendous consequences for you or other players.
Therefore I would like to see a system implemented where every player can choose to display or hide his/her name tag while running around in the persistent world. Because knowing who murdered/robbed you and then hunting this guy with your clan mates is a thing I don't want to experience in OKAM...

Furthermore, as I have understood it so far, "creating" a character that has decent fighting skills within your "family" should not be much of a problem. Thus, I don't see an issue with permadeath being experienced quite often within the gameplay mechanics.

5
You should really consider Discord for these kind of things in the future...  :)

6
General / Re: Plans for the Upcoming weeks
« on: April 23, 2016, 09:37:02 pm »
... to show you a small yet polished part of our game ...

It is happening...  :o

This is gonna be hilarious  :D

7
General / Re: Dev Blog #2 What is Melee?
« on: November 28, 2015, 01:52:10 pm »
Well, then I would need clarification on that part. The way I understood it was that your alts/family members are the inhabitants of a city which the lord of the city can control however he likes.

I doubt that NPCs will be a part of the battles fought. As I understood it, they (might) wander around the city in times of peace to simulate the local population, comparable to the way they did in Warband singleplayer.
They also give an impression of the amount of troops a local lord could potentially field in a war as they are then converted into respawn tickets that can be used by anyone who wants to participate in the battle.
If this is correct, there might however be a problem with huge battles not actually being huge despite enough NPC-tickets being available due to not enough real players participating...

8
cRPG Technical problems / Re: need help
« on: October 29, 2013, 07:00:12 pm »
Problem seems to be caused by Taleworlds... probably some technical problems over there. ;)

9
cRPG Technical problems / Re: cannot connect to server
« on: October 29, 2013, 06:32:44 pm »
confirmed :)

cannot connect to server either

Edit: Problem seems to be caused by Taleworlds... probably some technical problems over there. ;)

10
General Discussion / Re: Goodbye PPL
« on: July 15, 2012, 01:19:05 pm »
Never understood how people can take games so seriously...  :|

After all, it's still chadz' mod and if he bans you, just accept it because you obviously did something wrong. ;)
(Not to mention that raging about events or bugs in games is wrong enough...  :lol: )

Farewell Nikodin

11
Global / Re: Banned for using several accounts from one IP - post here!
« on: October 17, 2011, 11:21:25 am »
I don't know if anyone of us has been banned be the samut we use ip so this are the accounts of me and my brother. We got two serial keys and he doesn't even participate in strategus.

Fugitivus_Salvius

Balariand

best regards
Salvius


12
Beginner's Help and Guides / Question concerning skip the fun and respec
« on: October 12, 2011, 04:46:39 pm »
Hi,

a fey days ago, I pressed "Skip the fun" and confirmed with my password. Everyhing went fine, but I had forgotten, that "skip the fun" doesn't include a reset of spent skillpoints.
If I now choose the stf-option it says, that I have used stf already and that I have to create a new char to do it again. The point is, that I have some money on this char and therefore don't want do delete it.
I now planned to do the following:

- wait 7 days
- use "Respec"
- use "Skip the fun" again

Does this work? This would solve my problem because then I could skill a level 30 character as I wish without loosing all my gear etc. ...  :wink:

greetings
Salvius

13
Interessant, dass du es nicht einmal geschafft hast, diesen kurzen Post zu verstehen.  :|

mfG
Salvius

14
Hey Niemand, hab gerade zufällig ein bisschen im "Deutschen Forum" gelesen, wollte dir nur sagen, dass ich herausgefunden habe, dass du ein Idiot bist, das wars eigentlich schon...  :lol:

mfG
Salvius

15
I can only agree with you. :) Games like Ghost Recon and Ravenshield had something special you almost never see in new games... ;) I'm not sure, if the multiplayer is still working, though.

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