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Messages - spytraa

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Beginner's Help and Guides / Re: Solid Builds
« on: March 25, 2012, 10:08:36 pm »
I have two examples of this on page 1 : archer/2h hybrids.
(click to show/hide)
This is a balanced 18/18 archer/melee. Try this out, if you prefer faster but weaker -- more agi less strength. If you want to hit harder but be slower/less accurate - more strength.

I will definitely be trying out one the Hybrid specs you have, thanks for the feedback.


Hey Spytraa.  Just a few pointers to throw out to a new player (and to answer you last question).

It doesn't matter where you really put points first in a build.  I mean it can matter.  But just keep your point spending balanced as you aim towards a build, and you won't screw anyting up.  I usually go 3 Str, then 3 Agi, then 3 Str... as I go up.  Of course If I'm going a 24/15 build, then I stop at 15 Agi.

However, at times you may need to put more points early to Strength... if you need a requirement to use a weapon.  Example... a melee weapon has a Difficulty 15.  That means you need 15 Str to use it.  Then (personally), once I got to 9 Str - 9 Agi, then I'd put my next 6 points in Str... so I could get to 15 Str quicker.  You have the same with bows... but their Difficulty means Power Draw, not Strength.  But just in the same, you need Strength for Power Draw... so you may want to put points to Str & PD early on (instead of something like Iron Flesh).  If you plan on melee-ing at all, then try to keep Power Strike maxed out (but not at the cost of Power Draw, if you are a primary Archer).  And if you ever plan on 1-hitting guys, you'll definitely need a good bit of Power Strike.  And in truth... if you want to 1-hit guys... you should probably go 2-handed (but see the info on "Slots" below).  Either way, you should avoid melee with Heavy Armored guys.  And either way, to so degree, you'll have to learn to block with your weapon... though maybe less so with the 2-hander... in hopes that you kill them quicker (in less hit).


As for builds... just as Marathon mentioned... check out her Archer/2-Handed Hybrid builds on page 1 (the 2nd post).  You can substitute 2-hand for 1-hand if you want... and here's an important reason why you may want to.


Slots:  I'm not sure if you know about slots.  Each character gets 4 slots.  Some weapons take 1 slot, some 2, & there's even a few that take 3 (though only a few).  For your concern, you'll only have to worry about 1 slot and 2 slot weapons.  Mind you, a quiver of arrows take 1 slot.

So here's the deal when it comes to bows and slots.  The first 6 bows only take 1 slot.  The last two (the most powerful & accurate, though the slowest at rapid shooting), which are the Rus Bow & Longbow... they are both 2 slot weapons.  As mentioned, a quiver arrows take 1 slot.  So if you eventually plan on going the Rus Bow or Longbow route... then you'll only have 1 slot open... and you'll have to go with a 1-handed weapon.

But something to keep in mind is... the Rus Bow & Longbow are more expensive to upkeep than the other bows that only take 1 slot.  And you may find you like the rapid firing of those cheap bows.  If this is the case, and you only take 1 quiver of arrows... then you could go with a 2-handed weapon (or even a Polearm).


Note:  A lot of players seem to go with the 1 slot bows (i.e. Nomad, Tatar, or Horn).  And they carry 2 quivers of arrows (which takes 2 slots).  And then they carry a 1-handed weapon.

2nd Note:  A lot of players use different weapons depending on their Multiplier (hope you know what this means, not going to explain it right now).  At x1 they'll use sucker, but less expensive, weapons.  In your case, that may be the Nomad bow.  Then when they are at x3 or higher, they switch to the Horn bow.  That's just an example.  And you can do the same with your secondary melee weapon and armor (body, helmet, gloves, & legs).


Another thing to keep in mind is... do you want to use a shield.  If so, you'll need to put at least a point in Shield.  Personally, if you are primarily going to use Range (even if you are an Archer Hybrid), I'd not take a shield.  One, you are spending points in shield, when they could be put to better use.  And two, shields slow you down... even when on your back.  As an Archer, running speed can be critical.  And it's no use putting your Athletics at 5 or more... just to have your shield slow you down where a 3 Athletics guy can catch you.



Hope this stuff was a help?!  You may have already new this stuff... but there it is for you or future new players.

Thanks for all this info, I appreciate the help, time to enter the C-RPG world.

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Beginner's Help and Guides / Re: Solid Builds
« on: March 25, 2012, 08:49:58 am »
Hello, im new to c-rpg and I need some help with a good archery hybrid build, I see people with bows just shoot away and if someone comes close they just 1 shot them with a 1 hander or 2 hander, I have close to no idea what im really supposed to be doing since I never played the single player and c-rpg is prity much my only meaning to playing M&B, like what should i start putting points into first and stuff like that is what im really looking for, I would greatly appreciate the help and thanks in advance

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