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Messages - MarchRisker

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Announcements / Re: Version 0.200 Released
« on: January 05, 2011, 09:26:57 pm »
This remark about siege is absolutely true.
There is no longer an objective for attackers in a siege match, because when they've got their x5 multiplier, why would you capture the flag within 6 minutes if you can do it in 10 or 11?
I've played a few matches with this patch and attackers even 'ordered' other team mates to 'not capture the flag'. Attackers did even run away from it to avoid the round (and the gold and xp flow) to end.

The other issue with siege is now that being a defender really sucks, because:
1) your multiplier will be reset to 1 after your first round as defender even if your team did a great job to hold out for like 10 minutes
2) your items will be damaged, so defenders get an extra penalty for just being defenders

I know we all have to get used to the changes, and it is easy to say it was 'better the way it was before the patch', but in the case of sieges I would definitely agree with that statement, since both teams then got rewarded for their efforts and defenders had a good chance to "win" (by defending the castle for more than 6 minutes).

Wouldn't it be possible to change the multiplier in sieges depending on the time the defenders defended the castle? If the flag was captured after like 6 minutes (out of 12) both teams get an increased multiplier of 0.5 for the next round. And if it was captured after 3 minutes, the defenders get an increase multiplier of 0,25 and attackers of 0,75.
The multiplier could for example be reset if the map changes.
And depending on this time: item repair cost for attackers if they used over 6 minutes to capture the flag, and repair cost for defenders if the flag got captured in less than 6 minutes?
I think that might restore the objective of sieges.

I agree with this, and something extra :P

When you are defender it is certain your multiplier will be set to 1 again, because its impossible to win as defender. When I tried to join the siege server this evening it  had a pw when there was 66 people in it, and it didnt go away until it dropped to 55. Took half an hour to wait, but at least you then you can play and be dropped in defenders everytime :)
The switching of teams all the time on the same map is a hassle too, but think thats game related?
Anyway, so after my computer crashed after 10 minutes in the server I had to join again. But wait; it had the pw on it again :D So I joined the other siege server that was filled with 30 people. Seems the xp/gold doesnt change at all there :|
Is it because of number of people or is it the server this is all set by?

For battles these settings would seem very nice, but for siege its not rly optimized.
Greetings, MarchRisker

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