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Game Balance Discussion / Re: Crossbow Skill Requirement Suggestion -- "Steady Hands"
« on: January 23, 2014, 03:44:56 pm »
This whole suggestion ties into cRPG's obsession with not allowing hybrid ranged/melee characters to be effective. There are currently two ways to go on this at the moment, which is Thrower and xbower. Archery is so imba that it's fair that it can't be used in a hybrid build as easily. When it comes to throwers, the accuracy is pretty random, the damage is low compared to the ammo you have and the range is crap. The xbow requires less investment in skill points, has high damage AND is accurate on long range. "Whaaat!?! Nerf NAOW!" However, the xbow takes forever to reload, in which time you are extremely prone to being shot by someone else, or attacked by someone in melee. The xbows are also pretty damn expensive, and the slot system makes your options of melee loadout very limited.
In my opinion xbows are fine. It's not like we have a gazillion xbowers. There are actually much more archers. Having the arbalest be 18 STR to use could force xbowers into being the "heavy alternative" where archery is the "light/AGI alternative". Not sure if that's really necessary though, but if one is supposed to make xbows require more investment, that would be the change I'd go for.
In my opinion xbows are fine. It's not like we have a gazillion xbowers. There are actually much more archers. Having the arbalest be 18 STR to use could force xbowers into being the "heavy alternative" where archery is the "light/AGI alternative". Not sure if that's really necessary though, but if one is supposed to make xbows require more investment, that would be the change I'd go for.