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Faction Halls / Re: [Templar] Knights Templar - The Original Crusader Clan (Recruiting: EU Only)
« on: March 01, 2016, 09:50:39 pm »
yes
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I suppose you cant split spawns, since I have never seen it. But it would be cool to allow a team to have two spawn points to imitate a ambush or pincer attack.
guess how many people on the top care about this ?
I just see that they are not activated. You have to uncomment the brf's in the module.ini:
Line 218
#load_mod_resource = cwe_bld_acre
#load_mod_resource = cwe_bld_damascus
#load_mod_resource = cwe_bld_damascus_houses
#load_mod_resource = cwe_bld_jerusalem_a
#load_mod_resource = cwe_bld_jerusalem_b
#load_mod_resource = cwe_eastern_house_with_interior
#load_mod_resource = cwe_materials
#load_mod_resource = cwe_scene_objects_exterior
#load_mod_resource = cwe_scene_props
#load_mod_resource = cwe_ship_cogs_crus
#load_mod_resource = cwe_siege_elements
#load_mod_resource = cwe_textures
Remove the "#" at the line beginning, save and launch the game.
Should try making some maps with the new Crusader item pack buildings!
Played yesterday a round of DTV_Pineforest on EU_7 :3
Kinda lovely map but players were to often away from keyboard - so we lost before any bugs appeared (or maybe there are none at all )