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Messages - Dekkers

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2
Scene Editing / Re: historical maps
« on: February 26, 2016, 04:23:41 pm »
I won't deny that cRPG is pretty ugly, but if you know what you're doing you can still make decent looking scenes.

Besides, you don't need a specialist for better textures, you can either change them yourself or have someone change them for everyone as it's just a matter of copy and paste for a big part, unless you want to make stuff yourself because I am ignorant on that matter

3
Scene Editing / Re: historical maps
« on: February 25, 2016, 03:43:51 pm »
I suppose you cant split spawns, since I have never seen it.  But it would be cool to allow a team to have two spawn points to imitate a ambush or pincer attack.

Nope, but you could have a spawn close to an ambush point and then allow the ''ambushers'' to set up, by either having one team wait or just making a large map so that the other team has to approach the area where you want the ambush to happen and then they can set up while the other team approaches.

Then again, one does not easily get ambushed in M&B, especially MP, so I doubt it'll truely work.

4
Scene Editing / Re: historical maps
« on: February 24, 2016, 10:36:41 am »
I made historical maps for NW events and it's a pain in the arse.

Get things right and it takes a lot of time, but the result will be nice I suppose.

Get things wrong and you wasted your time + all the nerds studying history will go crying

(click to show/hide)

5
Buy / Re: Buying +3 German Greatsword or +3 Highland Cleaver
« on: October 31, 2015, 02:19:21 pm »
pls

I already spent my shekels anyway so the offer is off SORRY GAIS

visitors can't see pics , please register or login

6
Buy / Buying +3 German Greatsword or +3 Highland Cleaver
« on: October 30, 2015, 07:21:18 pm »
I have some shekels availlable to spend, so if anyone wants to get rid of his/her +3 German Greatsword and/or +3 Highland Cleaver please post here!


You name your price, if I find it reasonable we can talk :D

7
Suggestions Corner / Re: Reset the server
« on: October 13, 2015, 02:25:33 pm »
guess how many people on the top care about this ?  :cry:

The truth hurts T_T

8
Suggestions Corner / Re: Reset the server
« on: October 12, 2015, 08:18:29 pm »
Bump.

Getting pretty tired of  losing from noobs around 20:00 because my ping has gotten too high.

9
Scene Editing / Re: Dekkers' cRPG Scenes
« on: October 10, 2015, 11:00:30 pm »
Going to update my scenes and possibly add one.

Scene 1 -Andros:
Done:
-You can no longer go on the roof near  faction 1's spawn.
-The wooden balcony thing on faction 1's side is now a stone bridge. Looks better.

Going to do:
-Remove some props for better performance and more space to fight.

Scene 2 -Pine forest:
Going to do:
-Fix the invisible walls.
-Add a bit more cover.

Scene 3 -The Swamp:
I still haven't seen this map on Eu1... So there won't be an update.

Scene 4 -Masyaf
I will add this map here if I think the concept will work. I'll let you guys know once I've finished it.


10
Suggestions Corner / Re: Reset the server
« on: October 10, 2015, 10:57:35 pm »
The server lag really is quite bad

Not sure if resetting it will solve that, though. I thought it would, but someone in global chat said it wouldn't. I'll leave that to the experts :p

11
Scene Editing / Re: Dekkers' cRPG Scenes
« on: October 09, 2015, 11:47:38 pm »
E:

For fuck sake... cRPG somehow removed the map entirely so all progress that I made is lost :/

E2:

Remade like 60% of the progress I had in the screenshot above..

12
Scene Editing / Re: Dekkers' cRPG Scenes
« on: October 08, 2015, 09:21:30 pm »
I just see that they are not activated. You have to uncomment the brf's in the module.ini:

Line 218

#load_mod_resource = cwe_bld_acre
#load_mod_resource = cwe_bld_damascus
#load_mod_resource = cwe_bld_damascus_houses
#load_mod_resource = cwe_bld_jerusalem_a
#load_mod_resource = cwe_bld_jerusalem_b
#load_mod_resource = cwe_eastern_house_with_interior
#load_mod_resource = cwe_materials
#load_mod_resource = cwe_scene_objects_exterior
#load_mod_resource = cwe_scene_props
#load_mod_resource = cwe_ship_cogs_crus
#load_mod_resource = cwe_siege_elements
#load_mod_resource = cwe_textures

Remove the "#" at the line beginning, save and launch the game.

Thanks, will do when ever I continue working on the map!



Anyway:

Any Assassin Creed fans here? I plan on adding some of the new props to this map; if they're nice.

Work in progress! This was made in roughly an hour and still needs a lot of work!
(click to show/hide)

13
Scene Editing / Re: Dekkers' cRPG Scenes
« on: October 08, 2015, 08:37:31 pm »
Should try making some maps with the new Crusader item pack buildings!

About that, I was just working on a new map and I couldn't find them. Does anyone know what the new props are called?

14
Scene Editing / Re: Dekkers' cRPG Scenes
« on: October 04, 2015, 01:25:09 pm »
Played yesterday a round of DTV_Pineforest on EU_7 :3
Kinda lovely map but players were to often away from keyboard - so we lost before any bugs appeared (or maybe there are none at all :lol:8-)

Good to hear!

15
Game Balance Discussion / Re: Throwing Lances
« on: October 03, 2015, 10:36:08 pm »
Like I suggested before; put a timer on the switch between throwing and melee. This forces a player to either throw or fight and not do both.

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