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Messages - DesertEagle

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1
Beginner's Help and Guides / Re: Market analyzer utility
« on: March 11, 2014, 06:34:00 pm »
Hotfix 0.31 is out - solving parsing problems (now program can work with items with more than 5 words length).
Also I wanted to demonstrate graph creating feature of this tool. For now it has no real purpose and I made it just for fun. The tool outputs graph of deals into text file, which can be turned into .svg by GraphVis tool to look something like this. Looks really cool to me  :) .
http://www.filedropper.com/graph_1
(svg files can be opened by browsers)

2
Beginner's Help and Guides / Re: Market analyzer utility
« on: March 07, 2014, 04:36:32 pm »
I didn't mean inputting very long argument lists. I don't think my question was correctly spelled, so here's an example. Imagine you have on the marketplace one trade that says "selling MW longsword for 800k" and another offer that says "buying MW longsword for 850k". If you did not tag visited nodes, you would get infinite cycles this way.
Now I understand. Ofcourse I`m tagging visited nodes, as it is a part of Dijkstra algorithm logic. So it was made from the start.

3
Beginner's Help and Guides / Re: Market analyzer utility
« on: March 06, 2014, 06:14:45 pm »
Your manual actually does not state that anywhere.  CTRL+F "cost" no result.  CTRL+F heirloom, one result: 
It actually says that:
1. List of source items separated by commas.
2. List of target items separated by commas.
3. Price of 1 loompoint (no delimiters) (necessary)
Just Ctrl+F is not effective sometimes.
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Now if I fill in the cost of heirloom and check the box for "item2item" I hit "start" and the screen just minimizes/disappears. 
That is strange. Can you run it in console mode  - there should error log in console.

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When you say you are using Dijkstra's algorithm, does that mean you are giving weights to trades according to their gold and heirloom point balance, then finding the shortest path ?
Not to trades, but to thier "connections" (edges in graph termins), but in general you are right. Basically connection weight means how much you have to spend to get from one trade to another.

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In that case is it possible to put the program into an infinite loop if there's a profitable cycle on the market ?
Not to "infinite" (because for now you have to manually download html file) but very long. In fact, "arguments from file" mode was made specially for this.

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Also how do you weight heirloom points versus gold ?
Simple - all turned into gold, according to loompoint price - that is why it is necessary.

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Also isn't this making a lot of requests on the cRPG server ?
No, because for now you have to download file manually.

4
Beginner's Help and Guides / Re: Market analyzer utility
« on: March 06, 2014, 05:34:21 pm »
Sucks, doesn't do anything:

Tried checking boxes one at a time, unchecking all, checking all, nothing works.  Changed Start Item to something I saw on marketplace, and target item to money, still same result.

You did not fill the Loompoint cost field. As manual state - it is always necessary.

Just as an example - it is working:
visitors can't see pics , please register or login


It is, however, incorrectly works with items with names consisting of more than a five words. I will try to fix the problem.

5
Beginner's Help and Guides / Market analyzer utility
« on: March 05, 2014, 09:21:35 pm »
cRPG market analyzer

Hi everyone! I would like to present you a program, that I have been developing for quite some time. It is still in beta stage, but fairly functional.
cRPG market analyzer – is a programm, that uses dijkstra algorithm to trace connections between cRPG market deals. If you want to trade your item on another but there is no direct trade – this is an utility that you need. All information about how to use the programm is in manual.

Features:
  • Traces the path through series of market deals
  • Shows the amount of gold/loompoints you will need to perform this chain or you will gain from this chain.
  • Console and GUI modes of operation
  • Batch item tracing – from many to many.
General notes:
To start analysis, install Java (better Java 7) and :

  • Go to marketplace trades section and uncheck all filters.
  • Save this page as html file (with name “test.htm”) in the folder, where program is placed.
  • Choose operation mode that is fit your needs and run the programm.

Program download
Manual

Current version: 0.31

6
Sell/Trade / Re: [Trade/Sell] Black and White Kite Shield +3
« on: March 08, 2013, 03:23:17 pm »
Up

7
Sell/Trade / Re: [Trade/Sell] Black and White Kite Shield +3
« on: February 23, 2013, 08:44:04 pm »
Up

8
Sell/Trade / Re: [Trade/Sell] Black and White Kite Shield +3
« on: January 03, 2013, 02:33:19 pm »
Up

9
Sell/Trade / Re: [Trade/Sell] Black and White Kite Shield +3
« on: December 22, 2012, 04:49:54 pm »
Up

10
Sell/Trade / [Trade/Sell] Black and White Kite Shield +3
« on: December 21, 2012, 07:39:02 pm »
http://c-rpg.net/index.php?page=equipshop&cat=shield#!?page=itemdetail&id=496
I`m interested in +3:
Steel Pick
Iberian Mace

Black Coat of Plates
Heraldic Mail with Tabard

Knightly Heater Shield

And money ofcourse :). Feel free to post your suggestions, even if they not are in the "interested" list, here or in PM.

11
WSE2 Beta / Re: AA
« on: December 09, 2012, 01:21:38 pm »
Well anyway WSE 2 brought a lot of features, that I was waiting  for a long time. Thank you for your work :)

12
WSE2 Beta / Re: AA
« on: December 09, 2012, 01:06:13 pm »
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You can't, unless you force it from your graphics card control panel.
We could do that if the process would running as exe and not as dll. You cant add application into driver settings if it is not exe.

13
WSE2 Beta / Why FSAA anti-aliasing was removed from settings?
« on: December 09, 2012, 12:34:04 pm »
I don`t like the way FXAA smoothes the edges, so I use FSAA x8. But in WSE 2 Beta it was _removed_. What for? Bring it back please.

14
cRPG Technical problems / Re: Game Crashing While Loading
« on: November 25, 2012, 08:28:30 pm »
SAME, actually it crashes on Loading Settings Data

15
Game Admin Feedback / Re: [EU] Tennenoth
« on: August 16, 2012, 04:59:36 pm »
Tenne muted me, while I was explaining why I called one Bashibazook a horsestealer. I said that he is a horsestealer, because he is, (he stealed it while I was dismounted to kill one infantryman) and Tenne muted me without any warnings. When I asked him why I was muted - he said that I breaked the rules. When I asked what rules did I break, he ignored me. I think he isn`t an example of adequate admin.

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