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Messages - Sohrab

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Game Balance Discussion / Re: A Real Cav Discussion
« on: September 19, 2011, 06:04:04 am »
The one thing I've noticed about Cav is that riding ability scales much like archery: exponentially.

I'm not talking number crunching.  I don't do that.  I'm talking when you start out, you can barely ride, and when you hit the upper end of the skill peak you're performing 20x better.

For archery, this means you can reliably hit things, and eventually are a crack shot.  As it should be.

For cavalry, this means your superarmored horse is performing 90 or 180 degree turns in the space of three meters.  In my view, this is not as it should be.  In fact, it's patently ridiculous.

I happen to think that cavalry deserve less maneuverability at higher levels.  Notably, at lot of this is the result of exacerbating high skill returns with heirloomed items.  Cavalry doesn't deserve to be put on equal footing with infantry, but they neither should they function as "better" infantry.  Top tier Cavalry need to stay within the niches of shock and speed which cannot just hover forever on the outskirts of a battle, darting in to strike with impunity.

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Suggestions Corner / Re: adding new things to the classes
« on: September 18, 2011, 10:42:31 am »
Another thing to add. CLIMBING! For ladders and small props. Only works when you are on foot. Probably impossible even with WSE, but maybe when they are done with Project Obvious: The Sequel (M&B 2 for those who don't know about it)
I tried using a con-site as a barricade in Siege and was told it was against the rules.  Although not explicitly so, I can see how moderators would take issue with this and won't press the issue.

I would, however, like to see a legitimate deployable barricade.  I happen to think Siege settings favor attackers to a huge degree on many maps, which is exacerbated when some people on offense know how to use ladders.  Why shouldn't defense have a countermeasure?

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