Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kyza

Pages: [1] 2 3
1
Sell/Trade / Re: +2 Destrier for 1H weap
« on: April 21, 2013, 09:14:12 pm »
Still looking

2
Sell/Trade / +2 Destrier for 1H weap
« on: April 20, 2013, 06:29:40 pm »
Any offers?

3
Sell/Trade / Re: +2 Destrier for sale, lightly used
« on: April 13, 2013, 08:04:41 pm »
Horse is still up for trade, will throw in gold for +2 hand armor.

4
General Discussion / Re: NA Siege Being Ruined by buggy Conquest Maps
« on: April 08, 2013, 09:36:00 pm »
Damn this free mod, I demand the dev's do more!

5
Sell/Trade / Re: +2 Destrier for sale, lightly used
« on: April 08, 2013, 06:35:45 pm »
Guess there aren't many +2's floating about to trade with.

Any hand armor I'll throw in the +2 horse and 75k gold.  I'll loom it up to +3 in a week or two and see if I get any more bites.

6
Sell/Trade / Re: +2 Destrier for sale, lightly used
« on: April 07, 2013, 02:37:43 pm »
Sorry, already have loomed armor very closer to plate and mail, but thanks for the offer.

Happy to chip in the horse and gold for hand armor.

7
Sell/Trade / +2 Destrier for sale, lightly used
« on: April 06, 2013, 06:47:13 pm »
Any offers?  Looking for equal loomed items, gloves, armor, maybe a spare weapon.  May loom on next retire if people prefer to make a +3 trade

8
Buy / Re: Need some cav and 1h stuff (only +3's) - updated
« on: April 06, 2013, 03:54:04 am »
I have a +2 Destrier if you interested in making a trade.

9
This isn't about experienced players and looms.  The point is that looms, in my opinion , prevent the player base growing as much as it could.  More players is a better game for all, and the disparity between those players that already have years of mechanics trained is bad enough let alone having a significant equipment advantage too.

You can have grind and balance you know.

10
General Discussion / Re: So fuck that, I am back.
« on: July 02, 2012, 02:27:53 am »
Who the fuck are you?

11
General Discussion / Re: Is crpg dying?
« on: May 14, 2012, 01:34:59 am »
I am not even sure how you think gw2 and crpg combat is even nearly comparable.

Its like comparing diablo 3 to a fps, totally different mechanics that scratch different itches.

12
I don't get what is funny per the header :(

13
Announcements / Re: Version 0.271
« on: May 04, 2012, 11:31:40 pm »
So, uhh. I assume this patch copies the .exe and renames it to 'old', and uses the 'old'.

Please indicate if you plan to do this, because it breaks every sli profile renaming exe's.  Thanks

14
The irony of the double standard is immense - if delaying is going to result in bans, time for some HX to get some 24 hour cooldowns.

15
General Discussion / Re: decreasing inflation
« on: April 18, 2012, 01:18:41 am »
The only way to solve this issue would be to add goldsinks.

Ding.

Eve is a great example of a game that has spent a lot of time evaluating gold faucets (gold coming out of nowhere) and gold sinks (in cRPG, this is pretty much limited to upkeep and purchasing your base equipment).  Since the problem is price of looms, the other side of the equation is the quantity of new 'looms', which is characters retiring. 

So either you decrease the gold faucet, increase the gold sink, or reduce the time it takes to retire.  The quickest and simplest solution to correct any perceived imbalance would be to create significant gold sinks to cause people with huge stockpiles to burn cash.  Implementing a +4 solution will not fix any problem, it will simply create another market that will continue to escalate - because you will go straight back to the gold/loom equation.

Pages: [1] 2 3