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... and all the other things floating around out there / Re: Mordhau
« on: June 04, 2019, 06:06:21 pm »Gave Mordhau a go, I think it's a good game in it's own way and visually it's very pleasing. They definitely captured the weight of your attacks well. There's definitely a lot of skill involved in combat, courtesy of timed blocks and ways to get around it (accels, drags, feints/morphs etc). I've been matrixed recently by a naked dude with a maul, that was pretty sick to see. A very decent amount of customization. BR I didn't like much, it was ok at best, Frontline is good for an hour or two.
Definitely missing a good game mode, I think battle-type game mode would do this game great justice. Something grand scale, round based where tactics and team composition can be developed, a frontline with shield walls, supporting ranged, cavalry flanks etc. You know, the shit we've seen in cRPG battle. Cav seems a bit strong to me in Mordhau, wouldn't mind that getting adjusted a bit. Balistas and catapults this game could easily do without. Needs more maps as well.
So I really hope they do add a better gamemode. They've got the hard parts of the game development down, they just need a few more additions to really make an enjoyable game.
Btw, I noticed your mouse movement is slowed down while swinging - does increasing overall mouse sensitivity help with faster drags/accels? I have my mouse sens pretty low, almost fps levels. Not sure if that hampers the speed of my accels/drags.
Now you try comrade?!You are disgrace to Slovakia!