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Messages - Silv

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I don't get it. I thought this was for listing our favorite bad players? Endless sorrow.

That said, I do appreciate Granpappy, mostly because I enjoy chasing his horse down while on foot and then dueling him.

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General Discussion / Re: Class you dislike fighting the most?
« on: May 04, 2012, 05:00:44 am »
I'm a 2hand cutter, and  don't like polearms or throwing. Polearm because of the weird dance they do when attacking, and the fact that some stabs just don't look like they should be hitting (but they do), and throwing because my usual ranged dodge tactics never work, likely due to the fact that they're way more steady and accurate. Not OP, just annoying. Also, I love fighting cav on foot with my miaodao.

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General Discussion / Re: HOMOPHOBIA
« on: April 16, 2012, 11:45:26 pm »
Just for historical reference...

http://en.wikipedia.org/wiki/bundle of sticks

"Death by burning, metonymically referred to by the bundle of stickss which fuel the fire."

That is to say, gay people were burned in the same pyres as witches, and called bundle of stickss because they fueled the fire as well as the actual bundle of stickss (bundles of sticks) that they used to start said fires. Not looking for flames (bad pun), just saying, if you're wondering who applied the phrase to gay people, it was likely peasant who thought they were being clever.

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General Discussion / Re: NA Servers - Game Admin applications OPEN
« on: October 10, 2011, 11:05:09 pm »
I'd like to apply for being an admin. I'm kind of a nobody, but I'm nice, and tend to point out when other people aren't following the rules. I also spend a lot of time dead, and don't mind speccing if I need to take time off of leveling. Um... also, I seem to get along with the current admins, and I don't think anyone in particular hates me.

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General Discussion / Re: Regarding Ladders
« on: January 20, 2011, 12:09:12 am »
Honestly, if it's once a round, and only one person, I don't mind that much. But when it's every round and more than one person (making those people/persons useless throughout the whole game) then it becomes irritating. It's nice that people find it amusing. I find whacking people in the face with a sword amusing. I also like seeing the rounds progress quickly, as opposed to waiting to play. And maybe I am too serious, but I play cRpg not to watch ladders, but to bash pixels. Why don't you record your ladder exploits, and then people can watch them on youtube instead of holding the round up?

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General Discussion / Re: Fix List v210
« on: January 12, 2011, 01:03:16 pm »
The biggest problem that still remains is that the new exp system encourages players to sit around naked and play with ladders, delaying the rounds. I have literally seen this almost every game with certain players. They say they do it because they can't make a difference, so they don't even try. They just leech. The old system prevented this.

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General Discussion / Re: chadz and cRPG - a lovestory!
« on: January 07, 2011, 12:39:32 am »
Right on for sticking to your developer guns. While I didn't find practicing my build until I got to my ideal stats and EQ to be a grind, and I may not agree with what you've done, I certainly appreciate it and I'm glad to be a part of what you're trying to do.  :mrgreen:

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Announcements / Re: Version 0.201 Released
« on: January 07, 2011, 12:07:58 am »
The .201 patch is pretty good. It's true that I still like the old system and had a blast with the way things were with XP/Gold/Gear (as a light skirmisher) but this is something I could get used to if the developers are dead set on having some form of upkeep in non-Strategus battles.

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cRPG Technical problems / Strange Script Error
« on: January 07, 2011, 12:04:14 am »
Anyone know what this is? I can't seem to predict when it will pop up. Doesn't seem to really do anything, it's just weird.

(click to show/hide)

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General Discussion / Re: Fix list
« on: January 06, 2011, 12:43:19 pm »
I would actually be very much in favor of having Strategus have upkeep and the regular crpg mod keep the old system/ no upkeep. That way, hardcore players are happy, and we get to have our fun. I often found it amusing when I was able to tear open a tin can with my light infantry, so I don't really mind the few heavy armors that I've met.

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General Off Topic / Re: Post your Darkfall name and clan.
« on: January 06, 2011, 05:19:28 am »
Silvyn Ghostwalker, newbie sympathizer and Supreme General of a failed lore RP guild. Also, Mahirim. I want my 4LR. ;)

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Sounds pretty hard to implement... but it would be delicious.

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Announcements / Re: Version 0.200 Released
« on: January 06, 2011, 12:18:10 am »
Pre-patch, if I led a squad to disrupt enemy archers, get behind a shield wall and mess it up, or defend a sniper in a remote spot of the map, I, and everyone on the squad would miss out on "mobbing the foe" xp bonus. Not very fair, considering we did a good job of helping our team win, and a mass charge or mass camp, while being a tactic, should not be the only tactic. As far as incentive goes, not getting broken gear + the bonus modifier for winning the round isn't incentive enough to play as a team, and actually listen when someone suggests something that may work? chadz has made an EU Public cRPG TeamSpeak server available, and there is one for the NA crowd as well, so who's fault is it that they are both empty all the time? The patch is new, give it a bit for players to get used to it, and you'll see people adapting to a new battlefield, just like they've always done.

EU TS3 Info - 78.46.65.211 port 9987 - no password

NA TS3 Info - dallas.jestservers.com port 7400 - no password

Heh... the above tactic was one of my favorites, and quite frankly, I didn't need the xp or gold for the feeling of accomplishment if I pulled it off. It was the satisfaction of knowing that I had done a good job and been rewarded (albeit mildly in xp) for it. As for not getting broken gear, why should I wear gear in the first place if it's just going to break? I'll still make money either way. The bonus modifier is nice, I suppose. I like the idea of picking a playstyle and building on it, and not having to shift back and forth from peasant clothes to not-quite-peasant clothes. And as for listening to someone who thinks they have a good idea... I dunno, I guess I just don't trust that most people know what they're talking about when it comes to strategy. Or that the most complex strategy I've seen so far in the game has consisted of "Go up the left hill." In the end though, if this system sticks, I might stick around, assuming some minor tweaks to the cost of equipment and repairs happen.

But what would you think of a system where the team shared the bonus xp and gold, instead of it being limited to only those around a fray? We would still get to do our shield/ninja thing, and we would still be rewarded equally. As for gold, I dunno, I kind of like the way it ticks up automatically. Thoughts?

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Announcements / Re: Version 0.200 Released
« on: January 05, 2011, 11:47:00 pm »
The problem is that teamwork is now totally dependent on the players, rather than being forced to do it by chadz. You can now lead 4 members into a wide flanking manuever, designed to help your team win, and not get penalized because you weren't part of the mob. You can actually use tactics that are useful, as well as clever, and that is a great thing. If people are deciding not to play as a team, then let them know what you think of them, and encourage others to do the same. Once they get shunned and ostracized, they'll either change, leave, or start trolling hard enough to get banned from the servers.

I'm afraid I don't really see your point. What exactly was preventing you from being clever or using useful tactics pre patch? I don't really like the idea of having to heckle and jibe someone to get them to play the game the way it was meant to be played. Also, the old system still rewarded the losers, albeit less. I really loved the excitement of the building jackpot of XP, only to lose (or win) it because of a really amazing player or duel. Now it just seems very mediocre. The losing team was punished by not getting the full value, which I found very effective in terms of incentive. "Oh, you got that, but look what you could have had!" Now the losing team is punished by losing effectiveness, unless they happen to be rich, which seems less like fun and more like a job.

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General Discussion / Re: Fix list
« on: January 05, 2011, 11:14:11 pm »
Drastically reduce repair costs and return at least the XP system to the way it was pre-patch. It encouraged group work and not prolonging the round for no real reason other than to get more XP/Gold. I think if the gold system stayed the same it would be fine.

Although I could go with Homer's post below as well. XD

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